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2 Commits
af92ebff4b
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05a4b84df6
Author | SHA1 | Date |
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ruinthread-games | 05a4b84df6 | |
ruinthread-games | 74d2376485 |
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@ -0,0 +1,91 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://3d_platforma/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Obstacles/SwingingAxe.tscn" type="PackedScene" id=2]
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[sub_resource type="Animation" id=1]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("KinematicBody:translation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ) ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "platform"
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length = 6.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("KinematicBody:translation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 3.1, 6 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 7.22974, 0, 0 ), Vector3( 0, 0, 0 ) ]
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}
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[sub_resource type="CubeMesh" id=3]
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size = Vector3( 4, 1, 10 )
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[sub_resource type="ConcavePolygonShape" id=4]
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data = PoolVector3Array( -2, 0.5, 5, 2, 0.5, 5, -2, -0.5, 5, 2, 0.5, 5, 2, -0.5, 5, -2, -0.5, 5, 2, 0.5, -5, -2, 0.5, -5, 2, -0.5, -5, -2, 0.5, -5, -2, -0.5, -5, 2, -0.5, -5, 2, 0.5, 5, 2, 0.5, -5, 2, -0.5, 5, 2, 0.5, -5, 2, -0.5, -5, 2, -0.5, 5, -2, 0.5, -5, -2, 0.5, 5, -2, -0.5, -5, -2, 0.5, 5, -2, -0.5, 5, -2, -0.5, -5, 2, 0.5, 5, -2, 0.5, 5, 2, 0.5, -5, -2, 0.5, 5, -2, 0.5, -5, 2, 0.5, -5, -2, -0.5, 5, 2, -0.5, 5, -2, -0.5, -5, 2, -0.5, 5, 2, -0.5, -5, -2, -0.5, -5 )
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[node name="Spatial" type="Spatial"]
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[node name="CSGBox" type="CSGBox" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.739994, 1.55076 )
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use_collision = true
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width = 3.33378
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height = 0.276134
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depth = 7.4378
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[node name="CSGBox2" type="CSGBox" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.63172, -13.8239 )
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use_collision = true
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width = 3.33378
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height = 0.276134
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depth = 4.96652
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[node name="CSGBox3" type="CSGBox" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.65108, 3.45298, -9.43625 )
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use_collision = true
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width = 0.261805
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height = 4.06841
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depth = 9.32074
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[node name="MovingPlatforms" type="Spatial" parent="."]
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[node name="Player" parent="MovingPlatforms" instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.15484, 2 )
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[node name="SwingingAxe" parent="MovingPlatforms" instance=ExtResource( 2 )]
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transform = Transform( 0.50747, -0.861669, 0, 0.861669, 0.50747, 0, 0, 0, 1, 6.52953, 7.68018, -9.53236 )
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[node name="Spatial" type="Spatial" parent="MovingPlatforms"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.89305, 0.826549 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="MovingPlatforms"]
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autoplay = "platform"
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anims/RESET = SubResource( 1 )
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anims/platform = SubResource( 2 )
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[node name="KinematicBody" type="KinematicBody" parent="MovingPlatforms"]
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[node name="MeshInstance" type="MeshInstance" parent="MovingPlatforms/KinematicBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -7.21818 )
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mesh = SubResource( 3 )
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[node name="CollisionShape" type="CollisionShape" parent="MovingPlatforms/KinematicBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -7.21818 )
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shape = SubResource( 4 )
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@ -25,10 +25,12 @@ func _input(event):
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if event is InputEventMouseMotion:
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rotation_degrees.y -= event.relative.x * look_sens_h
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if event.is_action_released(\"ui_cancel\"):
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get_tree().quit()
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if event.is_action_pressed(\"ui_end\"):
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global_translation = Vector3.ZERO
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func _physics_process(_delta):
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func _physics_process(delta):
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var move_vec = Vector3()
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if Input.is_action_pressed(\"move_forward\"):
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move_vec.z -= 1
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@ -39,12 +41,33 @@ func _physics_process(_delta):
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if Input.is_action_pressed(\"move_left\"):
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move_vec.x -= 1
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$Label.text = 'floor contact: ' + str(is_on_floor()) + str(get_floor_velocity())
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move_vec = move_vec.normalized()
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move_vec = move_vec.rotated(Vector3(0, 1, 0), rotation.y)
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move_vec *= move_speed
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move_vec.y = y_velo
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var _vel:Vector3 = move_and_slide(move_vec, Vector3(0, 1, 0))
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# var friction = 0.5
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# move_vec = lerp(Vector3.ZERO, move_vec, friction)
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# var _vel:Vector3 = move_and_slide(move_vec, Vector3(0, 1, 0))
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# var _vel:Vector3 = move_and_slide_with_snap(move_vec, Vector3(0, 1, 0))
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# var is_on_platform = platform_detector.is_colliding()
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var snap_length = 0.2
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var floor_normal = Vector3.UP
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var snap = Vector3.ZERO
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if is_on_floor():
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floor_normal = get_floor_normal()
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snap = -floor_normal * snap_length
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# move_vec -= gravity * floor_normal * delta
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# var _vel = move_and_slide_with_snap(
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# move_vec, snap, Vector3.UP)#, not is_on_floor(), 4, 0.9, false)
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# if move_vec.y > 0:
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move_vec = move_and_slide(move_vec,Vector3.UP)
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# questionable???
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if is_on_floor_prev and not is_on_floor():
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@ -74,6 +97,8 @@ func _physics_process(_delta):
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play_anim(\"idle\")
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else:
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play_anim(\"walk\")
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func play_anim(name):
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if anim.current_animation == name:
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@ -405,3 +430,10 @@ cast_to = Vector3( 0, -50, 0 )
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[node name="CoyoteJump" type="Timer" parent="."]
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wait_time = 0.16
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one_shot = true
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[node name="Label" type="Label" parent="."]
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margin_left = 178.0
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margin_top = 109.0
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margin_right = 218.0
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margin_bottom = 123.0
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text = "floor contact"
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@ -1,6 +1,5 @@
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[gd_scene load_steps=38 format=2]
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[gd_scene load_steps=37 format=2]
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[ext_resource path="res://scripts/OnMusicChangedSlowTrigger.gd" type="Script" id=1]
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[ext_resource path="res://3d_platforma/golden_bay_512.hdr" type="Texture" id=2]
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[ext_resource path="res://Obstacles/SwingingAxe.tscn" type="PackedScene" id=3]
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[ext_resource path="res://3d_platforma/sqare_norm.png" type="Texture" id=4]
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@ -612,7 +611,6 @@ light_energy = 0.65
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environment = SubResource( 24 )
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[node name="MusicChangedSlowAction" type="Node" parent="."]
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script = ExtResource( 1 )
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[node name="Obstacles" type="Spatial" parent="."]
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@ -26,7 +26,7 @@ tracks/0/keys = {
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}
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[node name="SwingingAxe" type="Spatial"]
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transform = Transform( 0.50747, -0.861669, 0, 0.861669, 0.50747, 0, 0, 0, 1, 0, 0, 0 )
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transform = Transform( 0.173648, -0.984807, 0, 0.984807, 0.173648, 0, 0, 0, 1, 0, 0, 0 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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mesh = ExtResource( 1 )
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