Implement music playing for slow and normal
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@ -1,6 +1,7 @@
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[gd_scene load_steps=22 format=2]
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[gd_scene load_steps=24 format=2]
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[ext_resource path="res://3d_platforma/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Music/slow track.wav" type="AudioStream" id=2]
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[ext_resource path="res://scripts/Library/Actions/Snare Admiral 2.wav" type="AudioStream" id=3]
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[ext_resource path="res://3d_platforma/sqare_norm.png" type="Texture" id=4]
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[ext_resource path="res://3d_platforma/texture_08.png" type="Texture" id=5]
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@ -13,6 +14,7 @@
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[ext_resource path="res://scripts/RegisterAudioStreamPlayerSlow.gd" type="Script" id=12]
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[ext_resource path="res://scripts/RegisterAudioStreamPlayerFast.gd" type="Script" id=13]
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[ext_resource path="res://scripts/RegisterAudioStreamPlayerNormal.gd" type="Script" id=14]
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[ext_resource path="res://Music/godot-project-hiphop.wav" type="AudioStream" id=15]
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[sub_resource type="SpatialMaterial" id=36]
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resource_name = "CheckerGrid"
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@ -215,7 +217,7 @@ autoplay = "move"
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anims/move = SubResource( 37 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 5, 0 )
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transform = Transform( 0.707107, -0.5, 0.5, 0.00134521, 0.708057, 0.706154, -0.707106, -0.498654, 0.501344, 0, 5, 0 )
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light_energy = 0.65
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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@ -241,18 +243,20 @@ script = ExtResource( 1 )
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script = ExtResource( 1 )
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[node name="TapeFast" parent="." instance=ExtResource( 9 )]
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transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, -1.34058, 6, -1.25926 )
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transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, -1.34058, 0.785612, -1.25926 )
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[node name="TapeNormal" parent="." instance=ExtResource( 10 )]
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transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0.518271, 6, -1.35086 )
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transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0.518271, 0.785612, -1.35086 )
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[node name="TapeSlow" parent="." instance=ExtResource( 11 )]
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transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, -0.06, 0.7, -6.3138 )
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[node name="AudioStreamPlayer3DSlow" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource( 2 )
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script = ExtResource( 12 )
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[node name="AudioStreamPlayer3DNormal" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource( 15 )
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script = ExtResource( 14 )
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[node name="AudioStreamPlayer3DFast" type="AudioStreamPlayer3D" parent="."]
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@ -19,6 +19,11 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://scripts/Library/Actions/ActionList.gd"
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}, {
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"base": "Node",
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"class": "MusicChangedSlowAction",
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"language": "GDScript",
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"path": "res://scripts/Library/Actions/MusicChangedSlowAction.gd"
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}, {
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"base": "Action",
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"class": "PlaySound",
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"language": "GDScript",
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@ -45,6 +50,11 @@ _global_script_classes=[ {
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"path": "res://scripts/Library/Actions/TriggerBase.gd"
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}, {
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"base": "TriggerBase",
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"class": "TriggerOnCollision",
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"language": "GDScript",
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"path": "res://scripts/Library/Actions/TriggerOnCollision.gd"
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}, {
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"base": "TriggerBase",
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"class": "TriggerOnReady",
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"language": "GDScript",
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"path": "res://scripts/Library/Actions/TriggerOnReady.gd"
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@ -52,11 +62,13 @@ _global_script_classes=[ {
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_global_script_class_icons={
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"Action": "",
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"ActionList": "",
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"MusicChangedSlowAction": "",
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"PlaySound": "",
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"SetFastMusic": "",
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"SetNormalMusic": "",
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"SetSlowMusic": "",
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"TriggerBase": "",
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"TriggerOnCollision": "",
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"TriggerOnReady": ""
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}
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@ -0,0 +1,10 @@
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class_name MusicChangedSlowAction extends Node
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func _ready():
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MusicSingleton.register_change_action(self)
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func _exit_tree():
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MusicSingleton.unregister_change_action(self)
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func execute() -> void:
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print("Executed OnMusicChangedSlowAction")
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@ -21,24 +21,49 @@ func setNormalMusic():
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setMusicType( 0 )
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func setMusicType( type:int ):
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print("Set Music type")
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musicType = type;
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if type == 0:
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gameSpeed = 0
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# current_playback_position : float = 0.0
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# if current_audio_player:
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# current_audio_player.stop()
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# current_playback_position = current_audio_player.get_playback_position()
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# current_playback_position = current_audio_player.get_playback_position()
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# current_playback_position = current_audio_player.get_playback_position()
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var current_playback_position : float = 0.0
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print("Set Music type normal")
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if current_audio_player:
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current_playback_position = current_audio_player.get_playback_position()
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current_audio_player.stop()
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current_audio_player = audio_player_normal
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current_audio_player.play(current_playback_position)
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if type == 1:
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gameSpeed = 2
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var current_playback_position : float = 0.0
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if current_audio_player:
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current_playback_position = current_audio_player.get_playback_position()
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current_audio_player.stop()
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current_audio_player = audio_player_fast
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current_audio_player.play(current_playback_position)
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if type == -1:
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print("Set Music type slow")
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gameSpeed = 0.5
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var current_playback_position : float = 0.0
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if current_audio_player:
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current_playback_position = current_audio_player.get_playback_position()
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current_audio_player.stop()
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current_audio_player = audio_player_slow
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current_audio_player.play(current_playback_position)
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func register_change_action(change_action : Node) -> void:
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print("Registered change action")
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