Merge branch 'main' of community.rokojori.com:eggnot/first_anniversary_godot_jam
This commit is contained in:
commit
cef7a1d582
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=16 format=2]
|
||||
[gd_scene load_steps=13 format=2]
|
||||
|
||||
[ext_resource path="res://3d_platforma/Player.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://scripts/Library/Actions/Snare Admiral 2.wav" type="AudioStream" id=3]
|
||||
|
@ -7,6 +7,7 @@
|
|||
[ext_resource path="res://scripts/Library/Actions/TriggerOnReady.gd" type="Script" id=6]
|
||||
[ext_resource path="res://scripts/Library/Actions/ActionList.gd" type="Script" id=7]
|
||||
[ext_resource path="res://scripts/Library/Actions/SFX BlackTiger.wav" type="AudioStream" id=8]
|
||||
[ext_resource path="res://Tape/Tape.tscn" type="PackedScene" id=9]
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=36]
|
||||
resource_name = "CheckerGrid"
|
||||
|
@ -220,3 +221,6 @@ script = ExtResource( 1 )
|
|||
|
||||
[node name="PlaySound2" type="Node" parent="ActionList"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Tape" parent="." instance=ExtResource( 9 )]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.1894 )
|
||||
|
|
|
@ -0,0 +1,623 @@
|
|||
[gd_scene load_steps=38 format=2]
|
||||
|
||||
[ext_resource path="res://scripts/OnMusicChangedSlowTrigger.gd" type="Script" id=1]
|
||||
[ext_resource path="res://3d_platforma/golden_bay_512.hdr" type="Texture" id=2]
|
||||
[ext_resource path="res://Obstacles/SwingingAxe.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://3d_platforma/sqare_norm.png" type="Texture" id=4]
|
||||
[ext_resource path="res://3d_platforma/texture_08.png" type="Texture" id=5]
|
||||
|
||||
[sub_resource type="CubeMesh" id=1]
|
||||
|
||||
[sub_resource type="MultiMesh" id=2]
|
||||
mesh = SubResource( 1 )
|
||||
|
||||
[sub_resource type="GDScript" id=3]
|
||||
resource_name = "Player"
|
||||
script/source = "extends KinematicBody
|
||||
|
||||
export var move_speed := 12.0
|
||||
export var jump_force := 30.0
|
||||
|
||||
export var gravity := 0.98
|
||||
export var max_fall_speed := 30
|
||||
|
||||
export var look_sens_h := 0.2
|
||||
|
||||
var is_on_floor_prev := false
|
||||
|
||||
onready var anim = $Mesh/AnimationPlayer
|
||||
|
||||
var y_velo = 0
|
||||
|
||||
func _ready():
|
||||
anim.get_animation(\"walk\").set_loop(true)
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventMouseMotion:
|
||||
rotation_degrees.y -= event.relative.x * look_sens_h
|
||||
|
||||
if event.is_action_pressed(\"ui_end\"):
|
||||
global_translation = Vector3.ZERO
|
||||
|
||||
func _physics_process(_delta):
|
||||
var move_vec = Vector3()
|
||||
if Input.is_action_pressed(\"move_forward\"):
|
||||
move_vec.z -= 1
|
||||
if Input.is_action_pressed(\"move_backwards\"):
|
||||
move_vec.z += 1
|
||||
if Input.is_action_pressed(\"move_right\"):
|
||||
move_vec.x += 1
|
||||
if Input.is_action_pressed(\"move_left\"):
|
||||
move_vec.x -= 1
|
||||
|
||||
move_vec = move_vec.normalized()
|
||||
move_vec = move_vec.rotated(Vector3(0, 1, 0), rotation.y)
|
||||
move_vec *= move_speed
|
||||
move_vec.y = y_velo
|
||||
|
||||
var _vel:Vector3 = move_and_slide(move_vec, Vector3(0, 1, 0))
|
||||
|
||||
# questionable???
|
||||
if is_on_floor_prev and not is_on_floor():
|
||||
$CoyoteJump.start()
|
||||
is_on_floor_prev = is_on_floor()
|
||||
|
||||
var grounded :bool= is_on_floor() or not $CoyoteJump.is_stopped()
|
||||
|
||||
y_velo -= gravity
|
||||
|
||||
var just_jumped := false
|
||||
|
||||
if Input.is_action_just_pressed(\"jump\") and grounded:
|
||||
just_jumped = true
|
||||
y_velo = jump_force
|
||||
|
||||
if grounded and y_velo <= 0:
|
||||
y_velo = -0.1
|
||||
|
||||
if y_velo < -max_fall_speed:
|
||||
y_velo = -max_fall_speed
|
||||
|
||||
if just_jumped:
|
||||
play_anim(\"jump\")
|
||||
elif grounded:
|
||||
if move_vec.x == 0 and move_vec.z == 0:
|
||||
play_anim(\"idle\")
|
||||
else:
|
||||
play_anim(\"walk\")
|
||||
|
||||
func play_anim(name):
|
||||
if anim.current_animation == name:
|
||||
return
|
||||
anim.play(name)
|
||||
"
|
||||
|
||||
[sub_resource type="CapsuleShape" id=4]
|
||||
radius = 0.202191
|
||||
height = 1.09113
|
||||
|
||||
[sub_resource type="CylinderShape" id=32]
|
||||
height = 0.224826
|
||||
radius = 0.194837
|
||||
|
||||
[sub_resource type="GDScript" id=11]
|
||||
resource_name = "Camera"
|
||||
script/source = "extends Spatial
|
||||
|
||||
export var look_sens_v := 0.5
|
||||
|
||||
#this will not work
|
||||
export(float) onready var not_working := 0.1
|
||||
|
||||
func _ready() -> void:
|
||||
pass
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventMouseMotion:
|
||||
rotation_degrees.x -= event.relative.y * look_sens_v
|
||||
rotation_degrees.x = clamp(rotation_degrees.x, -90, 90)
|
||||
|
||||
if event is InputEventMouseButton:
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
|
||||
if event.is_action_pressed(\"ui_focus_next\"):
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||
"
|
||||
|
||||
[sub_resource type="CylinderMesh" id=31]
|
||||
radial_segments = 8
|
||||
rings = 0
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=33]
|
||||
albedo_color = Color( 0.08, 0.08, 0.08, 1 )
|
||||
roughness = 0.73
|
||||
|
||||
[sub_resource type="QuadMesh" id=34]
|
||||
size = Vector2( 0.3, 0.5 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=35]
|
||||
emission_enabled = true
|
||||
emission = Color( 0.95, 0.95, 0.95, 1 )
|
||||
emission_energy = 10.0
|
||||
emission_operator = 0
|
||||
emission_on_uv2 = false
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=19]
|
||||
params_cull_mode = 2
|
||||
albedo_color = Color( 0.752941, 0, 0, 1 )
|
||||
|
||||
[sub_resource type="Animation" id=6]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Body:scale")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector3( 1, 1, 1 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("Body:translation")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector3( 0, 0.744519, 0 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=7]
|
||||
resource_name = "idle"
|
||||
length = 2.0
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Body:scale")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 1, 2 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector3( 1, 1, 1 ), Vector3( 1.1, 1.1, 1 ), Vector3( 1, 1, 1 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=8]
|
||||
resource_name = "jump"
|
||||
length = 0.6
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Body:scale")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.3, 0.6 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector3( 1.07, 1.07, 1 ), Vector3( 1.07, 1.07, 1.07262 ), Vector3( 1.07, 1.07, 1 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=9]
|
||||
resource_name = "walk"
|
||||
length = 0.4
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Body:translation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector3( 0, 0.744519, 0 ), Vector3( 0, 0.763796, 0 ), Vector3( 0, 0.744519, 0 ), Vector3( 0, 0.763796, 0 ), Vector3( 0, 0.744519, 0 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("Body:rotation_degrees:z")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.3, 0.4 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ 0.0, 10.0, -10.0, 0.0 ]
|
||||
}
|
||||
|
||||
[sub_resource type="PlaneMesh" id=18]
|
||||
material = SubResource( 19 )
|
||||
size = Vector2( 0.16, 1.6 )
|
||||
subdivide_depth = 8
|
||||
|
||||
[sub_resource type="GDScript" id=17]
|
||||
resource_name = "Shadow"
|
||||
script/source = "extends Spatial
|
||||
|
||||
export var offset := 0.25
|
||||
|
||||
func _process(_delta) -> void:
|
||||
|
||||
var collide :bool= $RayCast.is_colliding()
|
||||
|
||||
$Circle.visible = collide
|
||||
|
||||
if collide:
|
||||
var py:float = $RayCast.get_collision_point().y
|
||||
|
||||
$Circle.global_translation.y = py + offset
|
||||
|
||||
"
|
||||
|
||||
[sub_resource type="Gradient" id=13]
|
||||
offsets = PoolRealArray( 0.103704, 0.422222, 0.766667 )
|
||||
colors = PoolColorArray( 0, 0, 0, 1, 0, 0, 0, 0.447059, 0, 0, 0, 0 )
|
||||
|
||||
[sub_resource type="GradientTexture2D" id=14]
|
||||
gradient = SubResource( 13 )
|
||||
width = 32
|
||||
height = 32
|
||||
fill = 1
|
||||
fill_from = Vector2( 0.5, 0.5 )
|
||||
fill_to = Vector2( 1, 0.5 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=15]
|
||||
flags_transparent = true
|
||||
flags_unshaded = true
|
||||
albedo_texture = SubResource( 14 )
|
||||
|
||||
[sub_resource type="QuadMesh" id=16]
|
||||
material = SubResource( 15 )
|
||||
size = Vector2( 0.75, 0.75 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=36]
|
||||
resource_name = "CheckerGrid"
|
||||
albedo_color = Color( 0.85, 0.85, 0.85, 1 )
|
||||
albedo_texture = ExtResource( 5 )
|
||||
roughness = 0.85
|
||||
uv1_triplanar = true
|
||||
|
||||
[sub_resource type="Animation" id=37]
|
||||
resource_name = "move"
|
||||
length = 10.0
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:translation:z")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 4.4, 9.9 ),
|
||||
"transitions": PoolRealArray( 1, 1.8025, 1 ),
|
||||
"update": 0,
|
||||
"values": [ 0.0, -10.0, 0.0 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=38]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:translation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector3( 4.86647, 0, 5.22355 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=39]
|
||||
resource_name = "move"
|
||||
length = 10.0
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:translation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 5.3 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector3( 4.86647, 0, 5.22355 ), Vector3( 12.1605, 0, 5.22355 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="BoxShape" id=20]
|
||||
|
||||
[sub_resource type="CubeMesh" id=21]
|
||||
|
||||
[sub_resource type="OpenSimplexNoise" id=28]
|
||||
octaves = 2
|
||||
period = 0.8
|
||||
|
||||
[sub_resource type="NoiseTexture" id=29]
|
||||
flags = 3
|
||||
width = 32
|
||||
height = 32
|
||||
noise = SubResource( 28 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=22]
|
||||
albedo_color = Color( 0.603922, 0.0235294, 0.619608, 1 )
|
||||
roughness = 0.25
|
||||
roughness_texture = SubResource( 29 )
|
||||
normal_enabled = true
|
||||
normal_scale = 1.0
|
||||
normal_texture = ExtResource( 4 )
|
||||
uv1_scale = Vector3( 3, 3, 3 )
|
||||
uv1_triplanar = true
|
||||
|
||||
[sub_resource type="PanoramaSky" id=23]
|
||||
panorama = ExtResource( 2 )
|
||||
|
||||
[sub_resource type="Environment" id=24]
|
||||
resource_name = "black_env"
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 23 )
|
||||
background_sky_custom_fov = 50.0
|
||||
background_color = Color( 0.137255, 0.137255, 0.137255, 1 )
|
||||
background_energy = 2.0
|
||||
ambient_light_color = Color( 0.501961, 0.501961, 0.501961, 1 )
|
||||
ambient_light_energy = 0.45
|
||||
ambient_light_sky_contribution = 0.6
|
||||
fog_color = Color( 0.2304, 0.273707, 0.32, 1 )
|
||||
fog_sun_amount = 0.25
|
||||
fog_depth_begin = 5.0
|
||||
fog_depth_end = 20.0
|
||||
fog_transmit_enabled = true
|
||||
fog_height_enabled = true
|
||||
dof_blur_far_distance = 20.0
|
||||
dof_blur_far_quality = 2
|
||||
glow_intensity = 2.0
|
||||
glow_bloom = 0.05
|
||||
glow_blend_mode = 1
|
||||
glow_hdr_scale = 4.0
|
||||
|
||||
[node name="Game" type="Spatial"]
|
||||
|
||||
[node name="MultiMeshInstance" type="MultiMeshInstance" parent="."]
|
||||
multimesh = SubResource( 2 )
|
||||
|
||||
[node name="Player" type="KinematicBody" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2 )
|
||||
collision_layer = 2
|
||||
script = SubResource( 3 )
|
||||
move_speed = 3.2
|
||||
jump_force = 20.0
|
||||
gravity = 1.2
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="Player"]
|
||||
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.724957, 0 )
|
||||
shape = SubResource( 4 )
|
||||
|
||||
[node name="CollisionShape2" type="CollisionShape" parent="Player"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.884122, 0 )
|
||||
shape = SubResource( 32 )
|
||||
|
||||
[node name="CamRoot" type="Spatial" parent="Player"]
|
||||
script = SubResource( 11 )
|
||||
|
||||
[node name="Camera" type="ClippedCamera" parent="Player/CamRoot"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 4 )
|
||||
current = true
|
||||
margin = 0.1
|
||||
process_mode = 1
|
||||
|
||||
[node name="Mesh" type="Spatial" parent="Player"]
|
||||
|
||||
[node name="Body" type="Spatial" parent="Player/Mesh"]
|
||||
transform = Transform( 0.976315, -0.216353, 9.45709e-09, 0, -4.37114e-08, -1, 0.216353, 0.976315, -4.26761e-08, 0, 0.744519, 0 )
|
||||
|
||||
[node name="Body" type="MeshInstance" parent="Player/Mesh/Body"]
|
||||
transform = Transform( 0.195555, 0, 0, 0, -1.04907e-08, 0.135018, 0, -0.24, -5.90182e-09, 0, 0, 0 )
|
||||
mesh = SubResource( 31 )
|
||||
material/0 = SubResource( 33 )
|
||||
|
||||
[node name="Body2" type="MeshInstance" parent="Player/Mesh/Body"]
|
||||
transform = Transform( 0.0876868, 0, 0, 0, -1.1745e-08, -0.0631662, 0, 0.268694, -2.76108e-09, -0.122125, 0.049392, 0.057337 )
|
||||
mesh = SubResource( 31 )
|
||||
material/0 = SubResource( 33 )
|
||||
|
||||
[node name="Body3" type="MeshInstance" parent="Player/Mesh/Body"]
|
||||
transform = Transform( 0.0876868, 0, 0, 0, -1.1745e-08, -0.0631662, 0, 0.268694, -2.76108e-09, 0.123573, 0.0493927, 0.0573372 )
|
||||
mesh = SubResource( 31 )
|
||||
material/0 = SubResource( 33 )
|
||||
|
||||
[node name="head" type="MeshInstance" parent="Player/Mesh/Body"]
|
||||
transform = Transform( 0.088, 0, 0, 0, -4.19629e-09, 0.08, 0, -0.096, -3.49691e-09, 0, 0, -0.339126 )
|
||||
mesh = SubResource( 31 )
|
||||
material/0 = SubResource( 33 )
|
||||
|
||||
[node name="eye_left" type="MeshInstance" parent="Player/Mesh/Body/head"]
|
||||
transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0.568194, 0.255432, -1.05656 )
|
||||
mesh = SubResource( 34 )
|
||||
material/0 = SubResource( 35 )
|
||||
|
||||
[node name="eye_right" type="MeshInstance" parent="Player/Mesh/Body/head"]
|
||||
transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -0.365176, 0.255432, -1.05656 )
|
||||
mesh = SubResource( 34 )
|
||||
material/0 = SubResource( 35 )
|
||||
|
||||
[node name="OmniLight" type="SpotLight" parent="Player/Mesh/Body/head"]
|
||||
transform = Transform( 11.3636, 0, 0, 0, 10.4167, -2.21659e-13, 0, 2.1684e-19, 12.5, 0, 0.257117, -0.572075 )
|
||||
light_energy = 0.75
|
||||
spot_range = 4.51976
|
||||
spot_attenuation = 1.31951
|
||||
spot_angle = 66.4019
|
||||
|
||||
[node name="hat_top" type="MeshInstance" parent="Player/Mesh/Body"]
|
||||
transform = Transform( 0.1056, 0, 0, 0, -5.03555e-09, 0.096, 0, -0.1152, -4.19629e-09, 0, 0, -0.578262 )
|
||||
mesh = SubResource( 31 )
|
||||
material/0 = SubResource( 33 )
|
||||
|
||||
[node name="hat_bottom" type="MeshInstance" parent="Player/Mesh/Body"]
|
||||
transform = Transform( 0.2024, 0, 0, 0, -1.25889e-09, 0.184, 0, -0.0288, -8.0429e-09, 0, 0, -0.464094 )
|
||||
mesh = SubResource( 31 )
|
||||
material/0 = SubResource( 33 )
|
||||
|
||||
[node name="scarf" type="MeshInstance" parent="Player/Mesh/Body"]
|
||||
transform = Transform( 0.17204, 0, 0, 0, -1.39107e-09, 0.1564, 0, -0.031824, -6.83646e-09, 0, 0, -0.271663 )
|
||||
mesh = SubResource( 31 )
|
||||
material/0 = SubResource( 19 )
|
||||
|
||||
[node name="LegR" type="CSGCylinder" parent="Player/Mesh/Body"]
|
||||
transform = Transform( 0.99863, -0.0659433, 1.81562e-09, 0, -5.50763e-08, -0.793651, 0.052336, 1.25827, -3.4644e-08, 0.0637822, 0, 0.548993 )
|
||||
radius = 0.1
|
||||
height = 0.5
|
||||
cone = true
|
||||
material = SubResource( 33 )
|
||||
|
||||
[node name="LegL" type="CSGCylinder" parent="Player/Mesh/Body"]
|
||||
transform = Transform( 0.99863, 0.0659433, -1.81562e-09, 0, -5.50763e-08, -0.793651, -0.052336, 1.25827, -3.4644e-08, -0.0650757, 0, 0.548993 )
|
||||
radius = 0.1
|
||||
height = 0.5
|
||||
cone = true
|
||||
material = SubResource( 33 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="Player/Mesh"]
|
||||
anims/RESET = SubResource( 6 )
|
||||
anims/idle = SubResource( 7 )
|
||||
anims/jump = SubResource( 8 )
|
||||
anims/walk = SubResource( 9 )
|
||||
|
||||
[node name="SoftBody" type="SoftBody" parent="Player"]
|
||||
transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.04064, 0.928791 )
|
||||
mesh = SubResource( 18 )
|
||||
collision_layer = 2
|
||||
collision_mask = 3
|
||||
damping_coefficient = 0.1
|
||||
drag_coefficient = 0.1
|
||||
ray_pickable = false
|
||||
pinned_points = [ 0, 1 ]
|
||||
attachments/0/point_index = 0
|
||||
attachments/0/spatial_attachment_path = NodePath("..")
|
||||
attachments/0/offset = Vector3( -0.0800001, 1.04064, 0.128791 )
|
||||
attachments/1/point_index = 1
|
||||
attachments/1/spatial_attachment_path = NodePath("..")
|
||||
attachments/1/offset = Vector3( 0.0799999, 1.04064, 0.128791 )
|
||||
|
||||
[node name="Shadow" type="Spatial" parent="Player"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.02, 0 )
|
||||
script = SubResource( 17 )
|
||||
offset = 0.02
|
||||
|
||||
[node name="Circle" type="MeshInstance" parent="Player/Shadow"]
|
||||
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
|
||||
mesh = SubResource( 16 )
|
||||
skeleton = NodePath("../..")
|
||||
|
||||
[node name="RayCast" type="RayCast" parent="Player/Shadow"]
|
||||
enabled = true
|
||||
cast_to = Vector3( 0, -50, 0 )
|
||||
|
||||
[node name="CoyoteJump" type="Timer" parent="Player"]
|
||||
wait_time = 0.16
|
||||
one_shot = true
|
||||
|
||||
[node name="Platforms" type="Spatial" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0 )
|
||||
|
||||
[node name="start" type="CSGBox" parent="Platforms"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
|
||||
use_collision = true
|
||||
width = 1.65541
|
||||
height = 0.2
|
||||
depth = 10.0
|
||||
material = SubResource( 36 )
|
||||
|
||||
[node name="thin" type="CSGBox" parent="Platforms"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, -12 )
|
||||
use_collision = true
|
||||
width = 4.0
|
||||
height = 0.2
|
||||
depth = 10.0
|
||||
material = SubResource( 36 )
|
||||
|
||||
[node name="ramp" type="CSGBox" parent="Platforms"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.4, -22 )
|
||||
use_collision = true
|
||||
width = 4.0
|
||||
height = 1.0
|
||||
depth = 10.0
|
||||
material = SubResource( 36 )
|
||||
|
||||
[node name="lift" type="Spatial" parent="Platforms"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.4, -30 )
|
||||
|
||||
[node name="platform" type="CSGBox" parent="Platforms/lift"]
|
||||
use_collision = true
|
||||
width = 4.0
|
||||
height = 1.0
|
||||
depth = 4.0
|
||||
material = SubResource( 36 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="Platforms/lift/platform"]
|
||||
autoplay = "move"
|
||||
anims/move = SubResource( 37 )
|
||||
|
||||
[node name="platform2" type="CSGBox" parent="Platforms/lift"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.86647, 0, 5.22355 )
|
||||
use_collision = true
|
||||
width = 4.0
|
||||
height = 1.0
|
||||
depth = 4.0
|
||||
material = SubResource( 36 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="Platforms/lift/platform2"]
|
||||
autoplay = "move"
|
||||
anims/RESET = SubResource( 38 )
|
||||
anims/move = SubResource( 39 )
|
||||
|
||||
[node name="lego" type="StaticBody" parent="Platforms"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5, -1.9, -8 )
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="Platforms/lego"]
|
||||
shape = SubResource( 20 )
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="Platforms/lego"]
|
||||
mesh = SubResource( 21 )
|
||||
material/0 = SubResource( 22 )
|
||||
|
||||
[node name="CSGPolygon" type="CSGPolygon" parent="Platforms"]
|
||||
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1, -12 )
|
||||
use_collision = true
|
||||
polygon = PoolVector2Array( 3, -4, 3, 1, 4, 1, 4, -4 )
|
||||
mode = 1
|
||||
spin_degrees = 360.0
|
||||
spin_sides = 16
|
||||
material = SubResource( 36 )
|
||||
|
||||
[node name="DirectionalLight" type="DirectionalLight" parent="."]
|
||||
transform = Transform( 0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 5, 0 )
|
||||
light_energy = 0.65
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource( 24 )
|
||||
|
||||
[node name="MusicChangedSlowAction" type="Node" parent="."]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Obstacles" type="Spatial" parent="."]
|
||||
|
||||
[node name="SwingingAxe" parent="Obstacles" instance=ExtResource( 3 )]
|
||||
transform = Transform( 0.50747, -0.861669, 0, 0.861669, 0.50747, 0, 0, 0, 1, 0, 6.26892, -2.22879 )
|
||||
|
||||
[node name="SwingingAxe2" parent="Obstacles" instance=ExtResource( 3 )]
|
||||
transform = Transform( 0.50747, -0.861669, 0, 0.861669, 0.50747, 0, 0, 0, 1, 0, 6.26892, -0.83494 )
|
Binary file not shown.
|
@ -0,0 +1,16 @@
|
|||
extends Spatial
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
|
@ -0,0 +1,43 @@
|
|||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://Obstacles/swinging_axe.obj" type="ArrayMesh" id=1]
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=1]
|
||||
metallic = 1.0
|
||||
|
||||
[sub_resource type="BoxShape" id=2]
|
||||
extents = Vector3( 3, 1.27738, 1 )
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
resource_name = "swing"
|
||||
length = 3.0
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:rotation_degrees")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 1.5, 3 ),
|
||||
"transitions": PoolRealArray( 2.63902, 2.63902, 2.54912 ),
|
||||
"update": 0,
|
||||
"values": [ Vector3( 0, 0, 80 ), Vector3( 0, 0, -80 ), Vector3( 0, 0, 80 ) ]
|
||||
}
|
||||
|
||||
[node name="SwingingAxe" type="Spatial"]
|
||||
transform = Transform( 0.50747, -0.861669, 0, 0.861669, 0.50747, 0, 0, 0, 1, 0, 0, 0 )
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="."]
|
||||
mesh = ExtResource( 1 )
|
||||
material/0 = SubResource( 1 )
|
||||
|
||||
[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -5.6317, 0 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "swing"
|
||||
anims/swing = SubResource( 3 )
|
|
@ -0,0 +1,12 @@
|
|||
# Blender MTL File: 'swinging_axe.blend'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl Material
|
||||
Ns 96.078431
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.640000 0.640000 0.640000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,17 @@
|
|||
extends Spatial
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
$MeshInstance.scale = 0.3
|
||||
$MeshInstance.rotate_y(delta)
|
|
@ -1,3 +1,26 @@
|
|||
[gd_scene format=2]
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[node name="Spatial" type="Spatial"]
|
||||
[ext_resource path="res://Tape/tape.obj" type="ArrayMesh" id=1]
|
||||
[ext_resource path="res://scripts/Library/Actions/TriggerOnCollision.gd" type="Script" id=2]
|
||||
[ext_resource path="res://scripts/Library/Actions/PlaySound.gd" type="Script" id=3]
|
||||
|
||||
[sub_resource type="BoxShape" id=1]
|
||||
|
||||
[node name="Tape" type="Spatial"]
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="."]
|
||||
mesh = ExtResource( 1 )
|
||||
|
||||
[node name="Area" type="Area" parent="."]
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="Area"]
|
||||
transform = Transform( 0.240864, 0, 0, 0, 1, 0, 0, 0, 1.66505, 0, 0, 0 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="TriggerOnCollision" type="Node" parent="Area"]
|
||||
script = ExtResource( 2 )
|
||||
collision_area = NodePath("..")
|
||||
action = NodePath("../PlaySound")
|
||||
|
||||
[node name="PlaySound" type="Node" parent="Area"]
|
||||
script = ExtResource( 3 )
|
||||
|
|
|
@ -19,22 +19,37 @@ _global_script_classes=[ {
|
|||
"language": "GDScript",
|
||||
"path": "res://scripts/Library/Actions/ActionList.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "MusicChangedSlowAction",
|
||||
"language": "GDScript",
|
||||
"path": "res://scripts/OnMusicChangedSlowTrigger.gd"
|
||||
}, {
|
||||
"base": "Action",
|
||||
"class": "PlaySound",
|
||||
"language": "GDScript",
|
||||
"path": "res://scripts/Library/Actions/PlaySound.gd"
|
||||
}, {
|
||||
"base": "Action",
|
||||
"class": "SetFastMusic",
|
||||
"language": "GDScript",
|
||||
"path": "res://scripts/SetFastMusic.gd"
|
||||
}, {
|
||||
"base": "Action",
|
||||
"class": "SetNormalMusic",
|
||||
"language": "GDScript",
|
||||
"path": "res://scripts/SetNormalMusic.gd"
|
||||
}, {
|
||||
"base": "Action",
|
||||
"class": "SetSlowMusic",
|
||||
"language": "GDScript",
|
||||
"path": "res://scripts/SetSlowMusic.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "TriggerBase",
|
||||
"language": "GDScript",
|
||||
"path": "res://scripts/Library/Actions/TriggerBase.gd"
|
||||
}, {
|
||||
"base": "TriggerBase",
|
||||
"class": "TriggerOnCollision",
|
||||
"language": "GDScript",
|
||||
"path": "res://scripts/Library/Actions/TriggerOnCollision.gd"
|
||||
}, {
|
||||
"base": "TriggerBase",
|
||||
"class": "TriggerOnReady",
|
||||
"language": "GDScript",
|
||||
"path": "res://scripts/Library/Actions/TriggerOnReady.gd"
|
||||
|
@ -42,9 +57,12 @@ _global_script_classes=[ {
|
|||
_global_script_class_icons={
|
||||
"Action": "",
|
||||
"ActionList": "",
|
||||
"MusicChangedSlowAction": "",
|
||||
"PlaySound": "",
|
||||
"SetFastMusic": "",
|
||||
"SetNormalMusic": "",
|
||||
"SetSlowMusic": "",
|
||||
"TriggerBase": "",
|
||||
"TriggerOnCollision": "",
|
||||
"TriggerOnReady": ""
|
||||
}
|
||||
|
||||
|
@ -54,6 +72,10 @@ config/name="first_anniversary_godot_jam"
|
|||
run/main_scene="res://3d_platforma/Level.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[autoload]
|
||||
|
||||
MusicSingleton="*res://scripts/MusicSingleton.gd"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/width=480
|
||||
|
|
|
@ -8,5 +8,6 @@ func _ready():
|
|||
|
||||
|
||||
func onTrigger():
|
||||
get_node( audioStreamPlayer ).play()
|
||||
print("OnTrigger PlaySound")
|
||||
# get_node( audioStreamPlayer ).play()
|
||||
|
||||
|
|
|
@ -1,6 +1,11 @@
|
|||
extends TriggerBase
|
||||
class_name TriggerOnCollision extends TriggerBase
|
||||
|
||||
export var collision_area
|
||||
export(NodePath) var collision_area
|
||||
export(NodePath) var action
|
||||
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
get_node(collision_area).connect("body_entered", self, "_on_body_entered")
|
||||
|
||||
func _on_body_entered(_body: Node):
|
||||
print("Collision action triggered")
|
||||
triggerNodePath(action)
|
||||
|
|
|
@ -4,6 +4,29 @@ func _ready() -> void:
|
|||
print("Loaded Music singleton")
|
||||
|
||||
var change_slow_actions : Array = []
|
||||
var gameSpeed : float = 1;
|
||||
var musicType: int = 0;
|
||||
|
||||
func setSlowMusic():
|
||||
setMusicType( -1 )
|
||||
|
||||
func setFastMusic():
|
||||
setMusicType( 1 )
|
||||
|
||||
func setNormalMusic():
|
||||
setMusicType( 0 )
|
||||
|
||||
func setMusicType( type:int ):
|
||||
musicType = type;
|
||||
|
||||
gameSpeed = 0
|
||||
|
||||
if type == 1:
|
||||
gameSpeed = 2
|
||||
|
||||
if type == -1:
|
||||
gameSpeed = 0.5
|
||||
|
||||
|
||||
func register_change_action(change_action : Node) -> void:
|
||||
print("Registered change action")
|
||||
|
|
|
@ -1,11 +0,0 @@
|
|||
class_name MusicChangedSlowAction extends Node
|
||||
|
||||
func _ready():
|
||||
MusicSingleton.register_change_action(self)
|
||||
MusicSingleton.change_music()
|
||||
|
||||
func _exit_tree():
|
||||
MusicSingleton.unregister_change_action(self)
|
||||
|
||||
func execute() -> void:
|
||||
print("Executed OnMusicChangedSlowAction")
|
|
@ -0,0 +1,4 @@
|
|||
class_name SetFastMusic extends Action
|
||||
|
||||
func onTrigger():
|
||||
MusicSingleton.setFastMusic()
|
|
@ -0,0 +1,4 @@
|
|||
class_name SetNormalMusic extends Action
|
||||
|
||||
func onTrigger():
|
||||
MusicSingleton.setNormalMusic()
|
|
@ -0,0 +1,4 @@
|
|||
class_name SetSlowMusic extends Action
|
||||
|
||||
func onTrigger():
|
||||
MusicSingleton.setSlowMusic()
|
Loading…
Reference in New Issue