Implement tape scene
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=2]
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://3d_platforma/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://3d_platforma/golden_bay_512.hdr" type="Texture" id=2]
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@ -8,6 +8,7 @@
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[ext_resource path="res://scripts/Library/Actions/TriggerOnReady.gd" type="Script" id=6]
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[ext_resource path="res://scripts/Library/Actions/ActionList.gd" type="Script" id=7]
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[ext_resource path="res://scripts/Library/Actions/SFX BlackTiger.wav" type="AudioStream" id=8]
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[ext_resource path="res://Tape/Tape.tscn" type="PackedScene" id=9]
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[sub_resource type="SpatialMaterial" id=36]
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resource_name = "CheckerGrid"
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@ -81,3 +82,6 @@ script = ExtResource( 1 )
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[node name="PlaySound2" type="Node" parent="ActionList"]
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script = ExtResource( 1 )
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[node name="Tape" parent="." instance=ExtResource( 9 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.1894 )
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@ -1,3 +1,26 @@
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[gd_scene format=2]
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[gd_scene load_steps=5 format=2]
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[node name="Spatial" type="Spatial"]
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[ext_resource path="res://Tape/tape.obj" type="ArrayMesh" id=1]
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[ext_resource path="res://scripts/Library/Actions/TriggerOnCollision.gd" type="Script" id=2]
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[ext_resource path="res://scripts/Library/Actions/PlaySound.gd" type="Script" id=3]
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[sub_resource type="BoxShape" id=1]
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[node name="Tape" type="Spatial"]
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[node name="MeshInstance" type="MeshInstance" parent="."]
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mesh = ExtResource( 1 )
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[node name="Area" type="Area" parent="."]
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[node name="CollisionShape" type="CollisionShape" parent="Area"]
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transform = Transform( 0.240864, 0, 0, 0, 1, 0, 0, 0, 1.66505, 0, 0, 0 )
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shape = SubResource( 1 )
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[node name="TriggerOnCollision" type="Node" parent="Area"]
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script = ExtResource( 2 )
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collision_area = NodePath("..")
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action = NodePath("../PlaySound")
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[node name="PlaySound" type="Node" parent="Area"]
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script = ExtResource( 3 )
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@ -19,16 +19,26 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://scripts/Library/Actions/ActionList.gd"
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}, {
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"base": "Node",
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"class": "MusicChangedSlowAction",
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"language": "GDScript",
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"path": "res://scripts/TriggerOnMusicChangedSlow.gd"
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}, {
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"base": "Action",
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"class": "PlaySound",
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"language": "GDScript",
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"path": "res://scripts/Library/Actions/PlaySound.gd"
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}, {
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"base": "Action",
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"class": "SetFastMusic",
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"language": "GDScript",
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"path": "res://scripts/SetFastMusic.gd"
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}, {
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"base": "Action",
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"class": "SetNormalMusic",
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"language": "GDScript",
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"path": "res://scripts/SetNormalMusic.gd"
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}, {
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"base": "Action",
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"class": "SetSlowMusic",
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"language": "GDScript",
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"path": "res://scripts/SetSlowMusic.gd"
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}, {
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"base": "Node",
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"class": "TriggerBase",
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"language": "GDScript",
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@ -47,8 +57,10 @@ _global_script_classes=[ {
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_global_script_class_icons={
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"Action": "",
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"ActionList": "",
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"MusicChangedSlowAction": "",
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"PlaySound": "",
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"SetFastMusic": "",
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"SetNormalMusic": "",
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"SetSlowMusic": "",
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"TriggerBase": "",
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"TriggerOnCollision": "",
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"TriggerOnReady": ""
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@ -60,6 +72,10 @@ config/name="first_anniversary_godot_jam"
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run/main_scene="res://3d_platforma/Level.tscn"
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config/icon="res://icon.png"
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[autoload]
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MusicSingleton="*res://scripts/MusicSingleton.gd"
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[display]
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window/size/width=480
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@ -8,5 +8,6 @@ func _ready():
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func onTrigger():
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get_node( audioStreamPlayer ).play()
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print("OnTrigger PlaySound")
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# get_node( audioStreamPlayer ).play()
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@ -1,9 +1,11 @@
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class_name TriggerOnCollision extends TriggerBase
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export(NodePath) var collision_area
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export(NodePath) var action
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func _ready():
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collision_area.connect("body_entered", self, "_on_body_entered")
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get_node(collision_area).connect("body_entered", self, "_on_body_entered")
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func _on_body_entered(body: Node):
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triggerAction(body)
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func _on_body_entered(_body: Node):
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print("Collision action triggered")
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triggerNodePath(action)
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