new enviroment and platform start

This commit is contained in:
alexey.grishchenko 2024-04-20 18:36:41 +02:00
parent fc17b636a2
commit 5cf82612fa
4 changed files with 210 additions and 68 deletions

View File

@ -1,9 +1,8 @@
[gd_scene load_steps=12 format=2]
[gd_scene load_steps=16 format=2]
[ext_resource path="res://3d_platforma/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://3d_platforma/golden_bay_512.hdr" type="Texture" id=2]
[ext_resource path="res://scripts/Library/Actions/Snare Admiral 2.wav" type="AudioStream" id=3]
[ext_resource path="res://3d_platforma/Level1_platforms_slow.tscn" type="PackedScene" id=4]
[ext_resource path="res://3d_platforma/sqare_norm.png" type="Texture" id=4]
[ext_resource path="res://3d_platforma/texture_08.png" type="Texture" id=5]
[ext_resource path="res://scripts/Library/Actions/TriggerOnReady.gd" type="Script" id=6]
[ext_resource path="res://scripts/Library/Actions/ActionList.gd" type="Script" id=7]
@ -16,13 +15,66 @@ albedo_texture = ExtResource( 5 )
roughness = 0.85
uv1_triplanar = true
[sub_resource type="PanoramaSky" id=23]
panorama = ExtResource( 2 )
[sub_resource type="SpatialMaterial" id=38]
resource_name = "CheckerGrid"
albedo_color = Color( 0.85, 0.85, 0.85, 1 )
albedo_texture = ExtResource( 5 )
roughness = 0.85
uv1_triplanar = true
[sub_resource type="OpenSimplexNoise" id=28]
octaves = 2
period = 0.8
[sub_resource type="NoiseTexture" id=29]
flags = 3
width = 32
height = 32
noise = SubResource( 28 )
[sub_resource type="SpatialMaterial" id=22]
albedo_color = Color( 0.478431, 0.235294, 0.486275, 1 )
roughness = 0.5
roughness_texture = SubResource( 29 )
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 4 )
uv1_scale = Vector3( 3, 3, 3 )
uv1_triplanar = true
[sub_resource type="Animation" id=37]
resource_name = "move"
length = 30.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:translation:y")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 10, 30 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 10.0, 0.0 ]
}
[sub_resource type="ProceduralSky" id=39]
sky_top_color = Color( 0.0901961, 0.121569, 0.141176, 1 )
sky_horizon_color = Color( 0.266667, 0.301961, 0.333333, 1 )
sky_energy = 0.1
ground_bottom_color = Color( 0.160784, 0.0666667, 0.0352941, 1 )
ground_horizon_color = Color( 0.266667, 0.301961, 0.333333, 1 )
ground_energy = 0.1
sun_color = Color( 0.972549, 0.976471, 0.345098, 1 )
sun_latitude = 15.0
sun_longitude = -3.96
sun_curve = 0.0170755
[sub_resource type="Environment" id=24]
resource_name = "black_env"
background_mode = 2
background_sky = SubResource( 23 )
background_sky = SubResource( 39 )
background_sky_custom_fov = 50.0
background_color = Color( 0.137255, 0.137255, 0.137255, 1 )
background_energy = 2.0
@ -45,16 +97,103 @@ glow_hdr_scale = 4.0
[node name="Game" type="Spatial"]
[node name="start" type="CSGBox" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.1, 0 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -24.1, 0 )
use_collision = true
width = 6.05148
height = 0.2
depth = 6.62613
width = 4.0
height = 48.0
depth = 6.0
material = SubResource( 36 )
[node name="Player" parent="." instance=ExtResource( 1 )]
[node name="platforms_slow" parent="." instance=ExtResource( 4 )]
[node name="enviroment" type="Spatial" parent="."]
[node name="Ring2" type="CSGPolygon" parent="enviroment"]
transform = Transform( 0.866025, 0.5, -2.18557e-08, 0, -4.37114e-08, -1, -0.5, 0.866025, -3.78552e-08, 0, -0.4, -21.4713 )
polygon = PoolVector2Array( 9, -2, 9.4, -1, 10, -1, 10, -2 )
mode = 1
spin_degrees = 360.0
spin_sides = 16
material = SubResource( 38 )
[node name="Ring3" type="CSGPolygon" parent="enviroment"]
transform = Transform( 0.866025, 0.5, -2.18557e-08, 0, -4.37114e-08, -1, -0.5, 0.866025, -3.78552e-08, -10, 6.6, -33.4713 )
polygon = PoolVector2Array( 13, -4, 14, -2, 15, -2, 15, -4 )
mode = 1
spin_degrees = 360.0
spin_sides = 16
material = SubResource( 38 )
[node name="Ring4" type="CSGPolygon" parent="enviroment"]
transform = Transform( 1.93185, -0.517638, 2.26267e-08, 0, -8.74228e-08, -2, 0.517638, 1.93185, -8.44439e-08, -11, -0.4, -62.4713 )
polygon = PoolVector2Array( 13, -4, 14, -2, 15, -2, 15, -4 )
mode = 1
spin_degrees = 360.0
spin_sides = 16
material = SubResource( 38 )
[node name="platforms_slow" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, -4.4 )
[node name="pickup" type="CSGCylinder" parent="platforms_slow"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.3, -2 )
use_collision = true
radius = 2.3
height = 0.2
sides = 11
[node name="Ring" type="CSGPolygon" parent="platforms_slow"]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.7, -8.07128 )
use_collision = true
polygon = PoolVector2Array( 3, 0, 3.37031, 1.2588, 4.15364, 1.29316, 4, 0 )
mode = 1
spin_degrees = 360.0
spin_sides = 16
material = SubResource( 38 )
[node name="ramp2" type="CSGBox" parent="platforms_slow"]
transform = Transform( 1, 0, 0, 0, 0.984808, -0.173648, 0, 0.173648, 0.984808, 0, -1.2, -7.7 )
use_collision = true
width = 2.4
height = 0.4
depth = 4.0
material = SubResource( 22 )
[node name="slow_path" type="CSGBox" parent="platforms_slow"]
transform = Transform( 0.965926, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965926, 0, -0.7, -11.4713 )
use_collision = true
width = 2.2
height = 0.6
material = SubResource( 22 )
[node name="slow_path2" type="CSGBox" parent="platforms_slow"]
transform = Transform( 0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, -1.4, -0.4, -14.3713 )
use_collision = true
width = 2.2
height = 0.6
material = SubResource( 22 )
[node name="slow_path3" type="CSGBox" parent="platforms_slow"]
transform = Transform( 0.707107, 0, 0.707107, 0, 1, 0, -0.707107, 0, 0.707107, -2.6, 0.6, -16.3713 )
use_collision = true
width = 2.2
height = 0.6
material = SubResource( 22 )
[node name="lift" type="Spatial" parent="platforms_slow"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8, -0.4, -16 )
visible = false
[node name="platform" type="CSGBox" parent="platforms_slow/lift"]
use_collision = true
width = 4.0
height = 1.0
depth = 4.0
material = SubResource( 38 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="platforms_slow/lift/platform"]
autoplay = "move"
anims/move = SubResource( 37 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 5, 0 )

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://3d_platforma/texture_08.png" type="Texture" id=1]
[ext_resource path="res://3d_platforma/sqare_norm.png" type="Texture" id=2]
@ -10,6 +10,26 @@ albedo_texture = ExtResource( 1 )
roughness = 0.85
uv1_triplanar = true
[sub_resource type="OpenSimplexNoise" id=28]
octaves = 2
period = 0.8
[sub_resource type="NoiseTexture" id=29]
flags = 3
width = 32
height = 32
noise = SubResource( 28 )
[sub_resource type="SpatialMaterial" id=22]
albedo_color = Color( 0.478431, 0.235294, 0.486275, 1 )
roughness = 0.5
roughness_texture = SubResource( 29 )
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 2 )
uv1_scale = Vector3( 3, 3, 3 )
uv1_triplanar = true
[sub_resource type="Animation" id=37]
resource_name = "move"
length = 30.0
@ -27,51 +47,37 @@ tracks/0/keys = {
"values": [ 0.0, 10.0, 0.0 ]
}
[sub_resource type="BoxShape" id=20]
[sub_resource type="CubeMesh" id=21]
[sub_resource type="OpenSimplexNoise" id=28]
octaves = 2
period = 0.8
[sub_resource type="NoiseTexture" id=29]
flags = 3
width = 32
height = 32
noise = SubResource( 28 )
[sub_resource type="SpatialMaterial" id=22]
albedo_color = Color( 0.603922, 0.0235294, 0.619608, 1 )
roughness = 0.25
roughness_texture = SubResource( 29 )
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 2 )
uv1_scale = Vector3( 3, 3, 3 )
uv1_triplanar = true
[node name="platforms_slow" type="Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0 )
[node name="thin" type="CSGBox" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, -12 )
[node name="Ring" type="CSGPolygon" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1, -2.37128 )
use_collision = true
width = 4.0
height = 0.2
depth = 10.0
polygon = PoolVector2Array( 3, 0, 3.37031, 1.2588, 4.15364, 1.29316, 4, 0 )
mode = 1
spin_degrees = 360.0
spin_sides = 16
material = SubResource( 36 )
[node name="ramp" type="CSGBox" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.4, -22 )
[node name="ramp2" type="CSGBox" parent="."]
transform = Transform( 1, 0, 0, 0, 0.984808, -0.173648, 0, 0.173648, 0.984808, 0, -0.9, -2 )
use_collision = true
width = 4.0
height = 1.0
depth = 10.0
material = SubResource( 36 )
width = 2.4
height = 0.4
depth = 4.0
material = SubResource( 22 )
[node name="pickup" type="CSGBox" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, -15.5713 )
use_collision = true
width = 2.2
height = 0.6
depth = 4.0
material = SubResource( 22 )
[node name="lift" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.4, -30 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8, -0.4, -16 )
visible = false
[node name="platform" type="CSGBox" parent="lift"]
use_collision = true
@ -84,24 +90,9 @@ material = SubResource( 36 )
autoplay = "move"
anims/move = SubResource( 37 )
[node name="lego" type="StaticBody" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5, -1.9, -8 )
__meta__ = {
"_edit_group_": true
}
[node name="CollisionShape" type="CollisionShape" parent="lego"]
shape = SubResource( 20 )
[node name="MeshInstance" type="MeshInstance" parent="lego"]
mesh = SubResource( 21 )
material/0 = SubResource( 22 )
[node name="CSGPolygon" type="CSGPolygon" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1, -12 )
[node name="CSGCylinder" type="CSGCylinder" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -7 )
use_collision = true
polygon = PoolVector2Array( 3, -4, 3, 1, 4.15364, 1.29316, 4, -4 )
mode = 1
spin_degrees = 360.0
spin_sides = 16
material = SubResource( 36 )
radius = 2.0
height = 0.2
sides = 11

View File

@ -0,0 +1,6 @@
[gd_resource type="PanoramaSky" load_steps=2 format=2]
[ext_resource path="res://3d_platforma/golden_bay_512.hdr" type="Texture" id=1]
[resource]
panorama = ExtResource( 1 )

View File

@ -69,6 +69,12 @@ common/drop_mouse_on_gui_input_disabled=true
[input]
ui_end={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)