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98 Commits

Author SHA1 Message Date
tiger tiger tiger 10bfcc2e8a Merge pull request 'tiger-cleanup' (#1) from tiger-cleanup into development
Reviewed-on: #1
2026-01-15 14:54:23 +00:00
tiger tiger tiger a0d7b69528 fix: small improvements to positioning 2026-01-15 15:49:35 +01:00
tiger tiger tiger b21ba5e18f feat: added new interactables to youth room, and repositioned them 2026-01-15 15:28:56 +01:00
tiger tiger tiger d5b20eef6c wip: new action prompt can now play scenes 2026-01-15 13:39:56 +01:00
tiger tiger tiger d5e23b80a0 wip: new action prompt and Interactable 2026-01-15 13:04:52 +01:00
tiger tiger tiger d44336241c fix: sorting function was not according to spec 2026-01-15 11:01:50 +01:00
tiger tiger tiger c736c60cd1 refactor: remove deprecated signals and is_board 2026-01-12 23:00:29 +01:00
tiger tiger tiger 11994f7f27 fix: cardboard can now be opened. 2026-01-12 22:50:49 +01:00
tiger tiger tiger cc04eea1a8 fix: cardboard can now be clicked, still needs a 'play' methid 2026-01-12 22:35:12 +01:00
tiger tiger tiger d29b1d8e78 fix: test manual scroll enable on draven and voice 2026-01-12 21:49:17 +01:00
tiger tiger tiger a91830d28b fix: skip buttons (sorta) work via mouse now. 2026-01-12 21:43:48 +01:00
tiger tiger tiger b64def36e4 fix: misunderstood; reinstated accidentally deleted paragraph length data 2026-01-12 21:00:24 +01:00
tiger tiger tiger 1254024054 chg: removed self-healing warning 2026-01-12 20:57:21 +01:00
tiger tiger tiger c046e2cc4e fix: storyplayables were destroying their own serialized text, meaning everything I touched lost its packedstringarrays. 2026-01-12 20:54:28 +01:00
tiger tiger tiger 69d485286b chore: rename scnees folder to scenes 2026-01-12 20:16:48 +01:00
tiger tiger tiger fa5574128d fix: player crouching on leaving bed. fix: errors in linerenderer due to zero magnitude axis. 2026-01-12 20:00:52 +01:00
tiger tiger tiger e0c87d6905 fix: player controller cleanup 2026-01-12 19:42:14 +01:00
tiger tiger tiger f9e24fd09d fix: climb_volume now automatically crouches the player. 2026-01-12 19:31:11 +01:00
tiger tiger tiger dbfe0cfdd0 refactor: remove deprecated sequencing calls 2026-01-12 19:27:01 +01:00
tiger tiger tiger a0272ec3f2 fix: removed a super annoying half second wait. 2026-01-12 19:24:26 +01:00
tiger tiger tiger a5d1e46466 fix + tests: Player tests for crouching and raiser, raiser now is AnimatableBody3D, player raising and crouching much stabilized. 2026-01-12 19:21:21 +01:00
tiger tiger tiger 57b645b7ad refactor: focus system 2026-01-12 18:39:34 +01:00
tiger tiger tiger 28385b6ee2 Merge branch 'tiger-cleanup' of https://community.rokojori.com/betalars/frame-of-mind into tiger-cleanup 2026-01-12 18:10:06 +01:00
tiger tiger tiger 22c3c325be test: player tests 2026-01-12 18:09:56 +01:00
tiger tiger tiger cc34a375d8 chg: .gitignore 2026-01-12 17:44:41 +01:00
tiger tiger tiger ded3a2624a fix: card picker didn't close. 2026-01-12 01:22:25 +01:00
tiger tiger tiger fea0d24dc3 fix: input propagation of card picker was bugged 2026-01-12 00:31:05 +01:00
tiger tiger tiger 6c216bb4b1 fix: Main is no longer a control 2026-01-12 00:15:05 +01:00
tiger tiger tiger 80d29e9819 test: digging deeper into input issues 2026-01-11 23:53:23 +01:00
tiger tiger tiger 72e64827e8 test: trying to resolve focus problem 2026-01-11 23:26:15 +01:00
tiger tiger tiger 899760f97b fix: working on focus problems, test scenes 2026-01-11 22:47:56 +01:00
tiger tiger tiger a84ecd87b4 fix: draeven / draven chaos, working on sticky notes 2026-01-11 22:09:19 +01:00
tiger tiger tiger 99c4302a52 fix: text updates now forced to deferred 2026-01-11 21:42:06 +01:00
tiger tiger tiger 71bf3724da fix: cards now derived from prefab scene 2026-01-11 21:33:37 +01:00
tiger tiger tiger 5f3098dd24 clean: import 2026-01-11 19:42:02 +01:00
tiger tiger tiger bfed2ceb46 chg: explicit search index layout 2026-01-11 19:34:18 +01:00
tiger tiger tiger 37cbbf915d chore: nested gitignore, godot project doesn't filter correctly 2026-01-11 19:23:38 +01:00
tiger tiger tiger 49563f8550 fix: small typos 2026-01-11 17:51:07 +01:00
tiger tiger tiger edec9cead8 add: .idea files for inspection configuration removed 2026-01-11 17:49:52 +01:00
tiger tiger tiger 6703f6f0ce add: .idea files for inspection configuration 2026-01-11 17:49:18 +01:00
tiger tiger tiger eb2cdd5d28 chg: storyplayables now control their own canvaslayer visibility. 2026-01-10 12:40:00 +01:00
tiger tiger tiger c6800f39bf fix: Various merge issues 2026-01-10 12:33:27 +01:00
tiger tiger tiger 1abb5e08d8 merge: unexpected merge, will examine 2026-01-09 11:13:00 +01:00
tiger tiger tiger 438f8c1bf1 chg: refactors for collectable logic 2026-01-09 11:10:56 +01:00
tiger tiger tiger 31977a731c fix: board now knows it's board 2026-01-05 21:52:20 +01:00
tiger tiger tiger 9da3692b60 fix: viewport children no longer break. 2026-01-05 21:39:16 +01:00
tiger tiger tiger b3d82de850 chore: found many broken / orphaned viewports in youth room 2026-01-05 18:42:27 +01:00
tiger tiger tiger 218febb4f4 wip: trying to fix broken subviewports 2026-01-05 18:18:48 +01:00
tiger tiger tiger dbde200416 chore: refactor stage system, clear dead code 2026-01-05 16:28:45 +01:00
tiger tiger tiger 8dfbf4ef23 chore: hook up new direct interactable system 2026-01-05 16:19:21 +01:00
tiger tiger tiger 465b00cbd4 chore: re-added new playable child scenes to their actual mementoes 2026-01-05 16:11:16 +01:00
tiger tiger tiger 7ec7552d0a chore: working towards a better inheritance and render order for mementos 2026-01-05 16:04:59 +01:00
tiger tiger tiger 1114f7f3c9 fix: warnings removed, code still WIP 2025-12-30 21:02:44 +01:00
tiger tiger tiger 23b1ca877d changed: removed broken LightmapGI node that was causing scene to be dirtied on every load. 2025-12-30 21:00:53 +01:00
tiger tiger tiger 0045ac17c7 fix: loading and starting new games 2025-12-19 20:39:56 +01:00
tiger tiger tiger d09a930faa fix: animation state changes for loading spinner. 2025-12-19 20:04:41 +01:00
tiger tiger tiger 8db1c0fab7 refactor: moving various embedded scripts to their own .gd 2025-12-19 16:00:49 +01:00
tiger tiger tiger c272f12014 rename collectable.gd to interactive_sprite.gd 2025-12-19 15:12:53 +01:00
tiger tiger tiger 956e3bce50 fix: various path and hierarchy issues in youth_room. change: various scripts moved and refactored 2025-12-19 15:11:31 +01:00
tiger tiger tiger fc09bbfae4 feat: basic play, but stages not implemented 2025-12-16 23:21:54 +01:00
tiger tiger tiger bbcf9abfc0 feat: basic room start logic, WIP 2025-12-15 23:13:40 +01:00
tiger tiger tiger 6eb9de2b7f feat: room loading 2025-12-15 17:57:26 +01:00
tiger tiger tiger b24d8ddb6c change: moving animations for menu outside / into tweens / subscenes 2025-12-14 00:53:48 +01:00
tiger tiger tiger 7741409668 fix: savegame picker layout, refactoring 2025-12-13 20:11:51 +01:00
tiger tiger tiger 7c755d8edb chore: gitignore 2025-12-13 18:58:44 +01:00
tiger tiger tiger a0f190fef7 fix: savegame debug spam, new savegame only creates once 2025-12-13 13:49:08 +01:00
tiger tiger tiger f04aa0cff2 feat: interactive handling for player now type safe 2025-12-13 13:45:18 +01:00
tiger tiger tiger 3973a2cfb7 fix: untyped variabled in player_controller 2025-12-13 13:41:18 +01:00
tiger tiger tiger 8c3b0e03a3 fix: untyped variables removed, fixed issue with unknown fields 2025-12-13 13:31:31 +01:00
tiger tiger tiger 98c15559b7 fix: removed forced preload of all 3 base rooms. 2025-12-13 13:24:54 +01:00
tiger tiger tiger 75ab0f74fa fix: resaved various scenes to fix UIDs. 2025-12-13 13:24:31 +01:00
tiger tiger tiger 845fc1d84d chore: remove extraneous debug 2025-12-13 13:16:51 +01:00
tiger tiger tiger 454839f20a fix: warnings removed, scrolling behaviour intent perhaps fixed 2025-12-13 13:14:16 +01:00
tiger tiger tiger 38a5a49e67 fix: dead rotation tween removed 2025-12-13 12:59:05 +01:00
tiger tiger tiger 8fad1b60df fix: savegame parsing failure no longer crashes. 2025-12-13 12:56:02 +01:00
tiger tiger tiger 0072490f8b fix: warning count to zero 2025-12-13 12:52:25 +01:00
tiger tiger tiger fb9c6d034c fix: syntax error class 2025-12-13 12:43:25 +01:00
tiger tiger tiger 16414da77e fix: show Nav UI in accessibility is now accessible again 2025-12-13 12:42:26 +01:00
tiger tiger tiger 30a38c9eb2 fix: regenerated missing UIDs in theme files 2025-12-13 11:54:58 +01:00
tiger tiger tiger 59356c6b9d fix: shadowing issues in card-board. 2025-12-13 11:14:10 +01:00
tiger tiger tiger aefc236baa fix: refactoring path for settings panel 2025-12-13 11:10:11 +01:00
tiger tiger tiger ffe4f4461c change: replaced all bare print() statements with print_debug() 2025-12-13 11:06:15 +01:00
tiger tiger tiger f8293f6974 fail: helplessly trying to prevent the weird state system from creating TWO savegames. down from four... 2025-12-13 00:22:21 +01:00
tiger tiger tiger 5f610241e0 fix: typo in size for screenshots, was 261, must be 216 height. 2025-12-12 19:19:37 +01:00
tiger tiger tiger 21bb98db8d fix: settings no longer race condition. 2025-12-12 17:18:04 +01:00
tiger tiger tiger 3e030e2b85 chore: rename SaveGameHandle to SaveGameList 2025-12-12 16:35:07 +01:00
tiger tiger tiger ec38d8edef fix: loading order, savegame directory creation 2025-12-12 16:33:06 +01:00
tiger tiger tiger 59497838fe fix: markdown uses application theme now. 2025-12-10 19:14:31 +01:00
tiger tiger tiger b676f4500b fix: markdown no longer tries to load nonexistent resource. 2025-12-10 19:13:29 +01:00
tiger tiger tiger 8d911e3911 fix: masking was incorrectly applied to loading indicator 2025-12-10 18:52:56 +01:00
tiger tiger tiger 6982d32169 chore: main scene is now a control.§ 2025-12-10 18:52:09 +01:00
tiger tiger tiger 515462b631 chore: trying to clean up some of the structure 2025-12-10 18:07:45 +01:00
tiger tiger tiger 842813ddb4 fix: hardcoded localization load (en) removed from scene player 2025-12-09 17:03:09 +01:00
tiger tiger tiger 796878b0ab fix: attempted to remove tools. bug: now the game won't load. 2025-12-08 18:30:02 +01:00
tiger tiger tiger 7d299c8ddf fix: Theme Files reconstructed 2025-12-08 11:02:54 +01:00
tiger tiger tiger 2513643fb0 chore: trying to fix up the button/Button filename case issues, step 2 2025-12-08 10:47:58 +01:00
tiger tiger tiger d289c90431 chore: more .import files, linebreak issues, and set the game to 1600x900 for much better testing and debugging experience. 2025-12-08 10:43:02 +01:00
tiger tiger tiger 43081b1be3 chore: .import files generated, IDE configs added. 2025-12-08 10:37:06 +01:00
708 changed files with 8712 additions and 10415 deletions

5
.gitignore vendored
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@ -6,3 +6,8 @@ src/addons/godot-jolt
*png~
*~lock*
*_recovered*
builds/
.idea
knowledge.md

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@ -13,16 +13,16 @@ Get [Godot](https://godotengine.org/download) and open the src folder as a new p
## Building and developing with Nix
### Building
This project can be build with `$ nix-build` or `$ nix build` (flakes).
This project can be built with `$ nix-build` or `$ nix build` (flakes).
### Building for Linux without Nix
Use `$ nix bundle`, the resulting binary should be completly self contained.
Use `$ nix bundle`, the resulting binary should be completely self-contained.
### Developing
It is recommended to use `direnv`, but `$ nix develop`, `$ nix shell` and `$ nix-shell` also work.
## Support Me
You can support the development of Frame of Mind by
- [Becoming a Patreon](https://www.patreon.com/betalars)
- [Contacting me to Cotnribute Code or Assets](mailto::contact@betalars.de)
- [Contacting me to Contribute Code or Assets](mailto::contact@betalars.de)
## License
- [CC-BY-SA-NC](https://creativecommons.org/licenses/by-nc-sa/4.0/deed.de)
@ -31,9 +31,9 @@ You can support the development of Frame of Mind by
Currently working on getting a beta version out ASAP so we can do final playtests and prepare for polish before launch.
## Save Game Encryption
This is for the super nerds: I have thought about encrypting save games, because some may consider this data to be sensitive. However given that this is an open source project and sharing save games between different devices is expected to work, I choose to not encrypt save games.
This is for the super nerds: I have thought about encrypting save games, because some may consider this data to be sensitive. However, given that this is an open source project and sharing save games between different devices is expected to work, I choose to not encrypt save games.
My rationale being: I don't want security theatre. Any solution I managed to come up with would be either too clunky for the average user or would not be protecting player data from valve.
My rationale being: I don't want security theater. Any solution I managed to come up with would be either too clunky for the average user or would not be protecting player data from valve.
If you can suggest a simple solution for encryption that allows for syncing via, is easy to use and cannot be broken by valve, feel free to help me out.

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21
src/.gitignore vendored Normal file
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@ -0,0 +1,21 @@
# Godot 4+ specific ignores
.godot/
.nomedia
# Godot-specific ignores
.import/
export.cfg
export_credentials.cfg
*.tmp
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
# Godot backups
*.old
*.old.*

8
src/.idea/.gitignore vendored Normal file
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@ -0,0 +1,8 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/contentModel.xml
/modules.xml
/.idea.src.iml
/projectSettingsUpdater.xml

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="AgentMigrationStateService">
<option name="migrationStatus" value="COMPLETED" />
</component>
</project>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="AskMigrationStateService">
<option name="migrationStatus" value="COMPLETED" />
</component>
</project>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Ask2AgentMigrationStateService">
<option name="migrationStatus" value="COMPLETED" />
</component>
</project>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="EditMigrationStateService">
<option name="migrationStatus" value="COMPLETED" />
</component>
</project>

4
src/.idea/encodings.xml Normal file
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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GdProjectSettingsState">
<annotators>warn</annotators>
</component>
</project>

12
src/.idea/indexLayout.xml Normal file
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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders>
<Path>.</Path>
</attachedFolders>
<explicitIncludes />
<explicitExcludes>
<Path>.godot</Path>
</explicitExcludes>
</component>
</project>

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@ -0,0 +1,9 @@
<component name="libraryTable">
<library name="GdSdk" type="GdScript">
<CLASSES />
<JAVADOC />
<SOURCES>
<root url="file://$APPLICATION_PLUGINS_DIR$/GdScript/extracted/Master" />
</SOURCES>
</library>
</component>

6
src/.idea/vcs.xml Normal file
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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
</component>
</project>

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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/line_render_icon.svg-9fabbd2cfeb579cc989ccd15
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

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@ -159,6 +159,8 @@ func corner(surface: SurfaceTool, center:Vector3, start:Vector3, end:Vector3, ca
var angle:float = offset.angle_to(end - center)
for i in range(1, cap_resolution):
if (axis.length() < 0.1): continue #catch null vectors
axis = axis.normalized()
vertex_array[i] = center + offset.rotated(axis, lerp(0.0, angle, float(i) / cap_resolution));
for i in range(1, cap_resolution + 1):

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.svg-0e13056d55240f60de41c1352e6f3b0f.cte
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.svg-8eff67e3fe68308bc0434756e9e03976.cte
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/left_stick_down.png-a7ccef65244370624f984cd55
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/left_stick_left.png-b5048a0107577ae8558d6c7ac
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/left_stick_right.png-fda055cf9d64f0e92c614b96
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/left_stick_up.png-817449d8b7e63f76e88f683690c
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/right_stick_down.png-b2681ff4595b9878997d32c0
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/right_stick_left.png-22e5e174bd0d447e24f8bb0b
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/right_stick_right.png-f83b635a37a9ca1ca011560
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
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@ -25,6 +27,10 @@ mipmaps/generate=false
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@ -25,6 +27,10 @@ mipmaps/generate=false
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@ -25,6 +27,10 @@ mipmaps/generate=false
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@ -25,6 +27,10 @@ mipmaps/generate=false
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process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/k.png-6ae2f8d77bbc3ff4a62be824a10d2337.ctex"]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/l.png-ac9467524fb14d86c7c99d5dc5069d30.ctex"]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/left.png-d24c11f761c1079a95164cefba1f6ebd.cte
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/left_brace.png-251e22765121d1a504f83c04cda8e9
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/left_bracket.png-33ff5153c5d6ace8c065c95464c8
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/left_paren.png-1fd70cdb32f5bdb03ed7c9ff345a70
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/less.png-ee9ede83fa15e0a83f25a576effe801a.cte
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/m.png-2dbbb62070f76916ab1f8ee01cb92203.ctex"]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/media_back.png-e108d290bdb09b4acf02e5b6227c2f
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/media_forward.png-6b7349cb45f3ab7593db8eef36b
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/media_next.png-789ff24c70651d7eab10d00e2c9bde
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/media_pause.png-a9fc0bbb6a23f20e2fc618a702650
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/media_play.png-1656090894772cfe6c63035681746f
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/media_previous.png-83b06d46f235fd91b46734cf2d
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

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