fix: small typos

This commit is contained in:
tiger tiger tiger 2026-01-11 17:51:07 +01:00
parent edec9cead8
commit 49563f8550
2 changed files with 6 additions and 6 deletions

2
.gitignore vendored
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@ -9,4 +9,4 @@ src/addons/godot-jolt
builds/
.idea/copilot*
.idea

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@ -13,16 +13,16 @@ Get [Godot](https://godotengine.org/download) and open the src folder as a new p
## Building and developing with Nix
### Building
This project can be build with `$ nix-build` or `$ nix build` (flakes).
This project can be built with `$ nix-build` or `$ nix build` (flakes).
### Building for Linux without Nix
Use `$ nix bundle`, the resulting binary should be completly self contained.
Use `$ nix bundle`, the resulting binary should be completely self-contained.
### Developing
It is recommended to use `direnv`, but `$ nix develop`, `$ nix shell` and `$ nix-shell` also work.
## Support Me
You can support the development of Frame of Mind by
- [Becoming a Patreon](https://www.patreon.com/betalars)
- [Contacting me to Cotnribute Code or Assets](mailto::contact@betalars.de)
- [Contacting me to Contribute Code or Assets](mailto::contact@betalars.de)
## License
- [CC-BY-SA-NC](https://creativecommons.org/licenses/by-nc-sa/4.0/deed.de)
@ -31,9 +31,9 @@ You can support the development of Frame of Mind by
Currently working on getting a beta version out ASAP so we can do final playtests and prepare for polish before launch.
## Save Game Encryption
This is for the super nerds: I have thought about encrypting save games, because some may consider this data to be sensitive. However given that this is an open source project and sharing save games between different devices is expected to work, I choose to not encrypt save games.
This is for the super nerds: I have thought about encrypting save games, because some may consider this data to be sensitive. However, given that this is an open source project and sharing save games between different devices is expected to work, I choose to not encrypt save games.
My rationale being: I don't want security theatre. Any solution I managed to come up with would be either too clunky for the average user or would not be protecting player data from valve.
My rationale being: I don't want security theater. Any solution I managed to come up with would be either too clunky for the average user or would not be protecting player data from valve.
If you can suggest a simple solution for encryption that allows for syncing via, is easy to use and cannot be broken by valve, feel free to help me out.