diff --git a/.gitignore b/.gitignore index a798c48..bc15b52 100644 --- a/.gitignore +++ b/.gitignore @@ -9,4 +9,4 @@ src/addons/godot-jolt builds/ -.idea/copilot* +.idea diff --git a/README.md b/README.md index f0939b0..8d73281 100644 --- a/README.md +++ b/README.md @@ -13,16 +13,16 @@ Get [Godot](https://godotengine.org/download) and open the src folder as a new p ## Building and developing with Nix ### Building -This project can be build with `$ nix-build` or `$ nix build` (flakes). +This project can be built with `$ nix-build` or `$ nix build` (flakes). ### Building for Linux without Nix -Use `$ nix bundle`, the resulting binary should be completly self contained. +Use `$ nix bundle`, the resulting binary should be completely self-contained. ### Developing It is recommended to use `direnv`, but `$ nix develop`, `$ nix shell` and `$ nix-shell` also work. ## Support Me You can support the development of Frame of Mind by - [Becoming a Patreon](https://www.patreon.com/betalars) - - [Contacting me to Cotnribute Code or Assets](mailto::contact@betalars.de) + - [Contacting me to Contribute Code or Assets](mailto::contact@betalars.de) ## License - [CC-BY-SA-NC](https://creativecommons.org/licenses/by-nc-sa/4.0/deed.de) @@ -31,9 +31,9 @@ You can support the development of Frame of Mind by Currently working on getting a beta version out ASAP so we can do final playtests and prepare for polish before launch. ## Save Game Encryption -This is for the super nerds: I have thought about encrypting save games, because some may consider this data to be sensitive. However given that this is an open source project and sharing save games between different devices is expected to work, I choose to not encrypt save games. +This is for the super nerds: I have thought about encrypting save games, because some may consider this data to be sensitive. However, given that this is an open source project and sharing save games between different devices is expected to work, I choose to not encrypt save games. -My rationale being: I don't want security theatre. Any solution I managed to come up with would be either too clunky for the average user or would not be protecting player data from valve. +My rationale being: I don't want security theater. Any solution I managed to come up with would be either too clunky for the average user or would not be protecting player data from valve. If you can suggest a simple solution for encryption that allows for syncing via, is easy to use and cannot be broken by valve, feel free to help me out.