fix #190: add translations for transition scene and misc i18n polish
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@ -319,3 +319,42 @@ reveal full text (hold),reveal full text (hold),vollen Text anzeigen (halten),,,
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skip scene,skip scene,Szene überspringen,,,
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skip scene,skip scene,Szene überspringen,,,
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continue,continue,Fotfahren,,,
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continue,continue,Fotfahren,,,
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keep reading,keep reading,weiterhin lesen,,,
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keep reading,keep reading,weiterhin lesen,,,
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quit,Quit,Beenden,,,
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Thanks for Playing the Demo!,Thanks for playing the demo!,Vielen Danke fürs Demo spielen!,,,
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We hope you are looking forward to finding a better frame of mind. ,We hope you are looking forward to finding a better Frame of Mind. ,Wir hoffen das ihr euch auf darauf freut eine besseren Frame of Mind zu finden. ,,,
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Frame of mind is made by betalars.,Frame of Mind is made by betalars.,Frame of Mind wurde von betalars entwickelt. ,,,
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"They were suppored by:
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Adrian Schmid, April and somebody that I used to know - programming
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Jas Arianna and Newt - voice acting
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STTLE - OST
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Linh Vu, polynormal games - producing and publishing","They were supported by:
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Adrian Schmid, April and somebody that I used to know - programming
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Jas Arianna and Newt - voice acting
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STTLE - OST
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Dieu Linh Vu, Polynormal Games - producing, publishing and marketing","Dey wurde unterstützt von:
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Adrian Schmid, April and somebody that I used to know - Programmierung
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Jas Arianna and Newt - Synchronisation
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STTLE - OST
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Dieu Linh Vu, Polynormal Games - Producing, Publishing und Marketing",,,
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Frame of Mind was created in godot 4. ,Frame of Mind was created in Godot 4. ,Frame of Mind wurde in Godot 4 erstellt.,,,
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"Special thanks to:
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nase, Jenny, nek0, map-c, Svenja, caesey, Milo, Francis, Christoph,
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the R42 Games Accellerator and to the contributers of blender, godot and inkscape.","Special thanks to:
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nase, Jenny, nek0, map-c, Svenja, caesey, Milo, Francis, Christoph,
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the R42 Games Accellerator and to the contributers of Blender, Godot and Inkscape.","Speziellen Dank an:
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nase, Jenny, nek0, map-c, Svenja, caesey, Milo, Francis, Christoph,
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dem R42 Games Accellerator und den Mitwirkenden von Blender, Godot und Inkscape.",,,
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frame of mind is would not have been possible without purple sloth games. ,Frame of Mind would not have been possible without Purple Sloth Studios. ,Frame of Mind wäre nicht möglich gewesen ohne Purple Sloth Studios. ,,,
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These Creative Commons pojects made frame of mind possible.,These Creative Commons pojects made Frame of Mind possible.,Diese Creative Commons Projekte haben Frame of Mind möglich gemacht. ,,,
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combine cards to order your thoughts.,Combine cards to order your thoughts.,Kombiniere Karten um deine Gedanken zu sortieren.,,,
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You have collected half of the mementos. ,You have collected half of the mementos. ,Du hast die Hälfte der Erinnerungen gefunden. ,,,
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"You can move on, but may not have understood Lisa. ","You can move on, but may not have understood Lisa. ","Du kannst weitermachen, aber hast vermutlich Lisa nicht ganz verstanden. ",,,
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"You may leave the room, but Lisa only agrees with %d of the %d connections.","You may leave the room, but Lisa only agrees with %d of the %d connections.","Du kannst das Zimmer verlassen, aber Lisa stimmt dir nur in %d von %d Verbindungen zu.",,,
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Lisa would like you to leave her room and move on.,Lisa would like you to leave her room and move on.,"Lisa möchte, dass du ihr Jugendzimmer verlässt und weiter machst.",,,
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Move on,Move on,Weitermachen,,,
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"Life gave you some thoughts you did not choose to keep.
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You may try to burn one.","Life gave you some thoughts you did not choose to keep.
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You may try to burn one.","Das Leben hat dir ein paar Gedanken mitgegeben die du nicht ausgesucht hast.
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Du darfst versuchen, einen zu verbrennen. ",,,
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Keep all thoughts,Keep all Thoughts,Behalte alle Gedanken,,,
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Leave room,Leave room,Den Raum verlassen,,,
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@ -131,6 +131,7 @@ class_name CollectableUi extends CenterContainer
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if is_inside_tree():
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if is_inside_tree():
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if exit:
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if exit:
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if title_override == "": title_label.text = "Move on"
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if title_override == "": title_label.text = "Move on"
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if subtitle_override == "": %CollectLabel.text = "Leave room"
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collected_box.hide()
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collected_box.hide()
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else:
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else:
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scene = scene
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scene = scene
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@ -880,7 +880,7 @@ self_modulate = Color(0, 0, 0, 1)
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_horizontal = 4
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theme_type_variation = &"HeaderLarge"
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theme_type_variation = &"HeaderLarge"
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text = "Crafted Mask"
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text = "crafted Mask"
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[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
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[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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@ -927,6 +927,7 @@ text = "options"
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[node name="ContentNoteLabel" type="RichTextLabel" parent="VBoxContainer"]
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[node name="ContentNoteLabel" type="RichTextLabel" parent="VBoxContainer"]
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unique_name_in_owner = true
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unique_name_in_owner = true
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visible = false
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modulate = Color(0, 0, 0, 1)
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modulate = Color(0, 0, 0, 1)
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custom_minimum_size = Vector2(350, 90)
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custom_minimum_size = Vector2(350, 90)
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layout_mode = 2
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layout_mode = 2
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