frame-of-mind/src/logic-scenes/board/card.gd

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GDScript3
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extends CardCollider
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class_name Card
var card_id
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enum burned {
NOT,
SINGED,
BURNING,
TORCHED
}
#FIXME remove this legacy stuff without loosing the evil notes ...
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var compatible_sticky_notes: Array[StickyNote] = []
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@export var evil_sticky_notes: Array[StickyNote] = []
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var own_sticky_notes: Array[StickyNote] = []
var current_sticky_note: StickyNote = null
var wiggle_pos: float = 0
var wiggle_intensity: float = 0
var noise: Noise = FastNoiseLite.new()
var wiggle_tween : Tween
var scale_tween : Tween
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var transfor_arr: Array[Transform2D] = [
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Transform2D(0.9, Vector2(-125, -83)),
Transform2D(-0.3, Vector2(-126, -75)),
Transform2D(-0.3, Vector2(-126, -74)),
Transform2D(-0.3, Vector2(-126, -73)),
Transform2D(0.5, Vector2(-126, -77))
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]
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@export var text: String = "" :
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set(value):
text = value
_on_text_updated.call_deferred()
@onready var label: Label = $Label
@onready var background_sprite: AnimatedSprite2D = $AnimatedSprite2D
@export var picked_random: bool = false
@export var wiggle_strength: float = 0.2
@export var wiggle_speed: float = 5
@export_range(1, 2) var scale_bump: float = 1.05
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@export_range(1.0, 10.0) var bounce_speed: float = 5
@export var highlighted: bool = false:
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set(highlight):
if highlight != highlighted:
highlighted = highlight
if is_inside_tree() and is_node_ready():
if scale_tween: scale_tween.kill()
if wiggle_tween: wiggle_tween.kill()
if highlighted:
scale_tween = get_tree().create_tween()
scale_tween.tween_property(self, "scale", Vector2(scale_bump, scale_bump), 0.1)
wiggle_tween = get_tree().create_tween()
wiggle_tween.tween_property(self, "wiggle_intensity", 1, 0.2)
else:
scale_tween = get_tree().create_tween()
scale_tween.tween_property(self, "scale", Vector2(1, 1), 0.3)
wiggle_tween = get_tree().create_tween()
wiggle_tween.tween_property(self, "wiggle_intensity", 0, 0.5)
else:
if highlighted:
scale = Vector2(scale_bump, scale_bump)
wiggle_intensity = 1
else:
scale = Vector2(1,1)
wiggle_intensity = 0
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@export var voice_line: AudioStream = null
@export var is_dragable: bool = false
@export var diameter := 336.0
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@export_range(0, 2) var burn_progress: float = 0:
set(burn):
if is_node_ready():
if burn > 0 and background_sprite.material == null:
if background_sprite != null:
background_sprite.material = crumble_material.duplicate()
add_child(card_fire, false, Node.INTERNAL_MODE_FRONT)
card_fire.material = card_fire.material.duplicate()
elif burn_progress > 0 and burn <= 0:
background_sprite.material.set_shader_parameter("fire_progression", 0)
card_fire.material.set_shader_parameter("fire_progression", 0)
background_sprite.material = null
remove_child(card_fire)
burn_progress = burn
if background_sprite != null and card_fire != null and burn_progress > 0:
background_sprite.material.set_shader_parameter("fire_progression", burn_progress)
card_fire.material.set_shader_parameter("fire_progression", burn_progress)
background_sprite.visible = burn_progress < 2
card_fire.visible = burn_progress < 2
label.modulate = Color.WHITE.lerp(Color(0,0,0,0), clampf(burn_progress*3-3, 0, 1))
var burn_tween: Tween
signal has_burned
@export var burn_state: burned = burned.NOT:
set(burning):
if burning != burn_state:
if burn_tween != null:
burn_tween.kill()
match burning:
burned.NOT:
burn_tween = get_tree().create_tween()
burn_tween.tween_property(self, "burn_progress", 0, 0.5)
burned.SINGED:
burn_tween = get_tree().create_tween()
burn_tween.set_ease(Tween.EASE_OUT)
burn_tween.set_trans(Tween.TRANS_SINE)
burn_tween.tween_property(self, "burn_progress", 0.5, 2)
burned.BURNING:
burn_tween = get_tree().create_tween()
burn_tween.tween_property(self, "burn_progress", 2.0, 2)
burn_tween.tween_callback(_torch).set_delay(1.0)
burned.TORCHED:
print_debug("Card %s has been burned." % HardCards.get_obscure_name(name))
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has_burned.emit()
burn_state = burning
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func _torch():
burn_state = burned.TORCHED
var crumble_material: ShaderMaterial = preload("res://logic-scenes/card_burner/card_crumble.material")
var card_fire: Sprite2D = preload("res://logic-scenes/card_burner/card_fire.tscn").instantiate()
var sticky_note_position: Vector2 = Vector2(-66, 83)
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var is_mouse_entered: bool = false
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var mouse_offset: Vector2
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func init(card_name: String = "card", own_id:StringName = "-1") -> void:
if card_name != "c_void":
text = card_name
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if !card_name.begins_with("c"):
push_error("Illegal card.")
card_id = own_id
name = card_name
func _ready():
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input_event.connect(_on_input_event)
_handle_wiggle(0)
_on_text_updated.call_deferred()
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func _on_text_updated():
if is_node_ready():
var curr_frame := text.hash() % background_sprite.sprite_frames.get_frame_count(background_sprite.animation)
background_sprite.frame = curr_frame
if text == "":
if background_sprite.get_child_count() == 0:
background_sprite.add_child(load("res://logic-scenes/board/void_stuff.tscn").instantiate(), false, Node.INTERNAL_MODE_DISABLED)
else:
if background_sprite.get_child_count() > 0:
background_sprite.get_child(0).queue_free()
label.text = text
wiggle_pos = float(text.hash() % 100)
label.rotation = deg_to_rad(transfor_arr[curr_frame].get_rotation())
#label.position = transfor_arr[curr_frame].origin
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burn_progress = burn_progress
if not Engine.is_editor_hint():
_handle_wiggle(0)
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func _process(delta: float) -> void:
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if highlighted:
_handle_wiggle(delta)
if get_overlapping_areas().size() > 0 and is_dragable:
for area in get_overlapping_areas():
if area is Card or area is CardCollider:
if area is CardCollider:
position += area.direction * delta
elif not (area.highlighted or self.highlighted) and area.is_dragable:
var diff:Vector2 = position - area.position
position -= diff.normalized() * ((diff.length()-diameter)/diameter) * bounce_speed * (delta/(1.0/60))
_move_card()
func _handle_wiggle(delta):
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wiggle_pos += delta * wiggle_speed * wiggle_intensity
rotation = noise.get_noise_1d(wiggle_pos)*wiggle_strength
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func _input(event: InputEvent) -> void:
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT and not event.pressed:
is_dragged = false
func _on_mouse_entered() -> void:
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is_mouse_entered = true
if not Input.is_action_pressed("mouse_left"):
# Do nothing if mouse hovers over sticky_note
if has_sticky_note_attached():
if current_sticky_note and current_sticky_note.highlighted:
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return
highlighted = true
if "handle_hover" in owner:
owner.handle_hover(self)
func _on_mouse_exited():
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highlighted = false
is_mouse_entered = false
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if burn_state == burned.SINGED:
burn_state = burned.NOT
func _on_input_event(_viewport, event, _shape_idx):
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if event is InputEventMouseMotion:
_move_card()
if event is InputEventMouseButton:
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# Mouse Button Left is being handled by card_board to prevent events being missed when mouse moves outside card
if event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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if "handle_mouse_button" in owner:
mouse_offset = (get_viewport().get_mouse_position() - position)
if highlighted:
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owner.handle_mouse_button(event, self)
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func _move_card():
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if is_dragged:
position += (get_viewport().get_mouse_position() - position) - mouse_offset
confine_to_screen()
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func has_sticky_note_attached() -> bool:
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return get_attached_sticky_note() != null
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func get_attached_sticky_note() -> StickyNote:
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for child in get_children(false):
if child is StickyNote:
return child
return null
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func preview_sticky_note(sticky_note: StickyNote):
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sticky_note.reparent(self.get_parent())
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sticky_note.attached_to = self
sticky_note.tween_transform_to(Transform2D(0, global_position + sticky_note_position + 0 * Vector2(sticky_note.diameter, sticky_note.diameter)))
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func attach_sticky_note(sticky_note: StickyNote) -> bool:
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if has_sticky_note_attached():
return false
sticky_note.reparent(self)
sticky_note.position = sticky_note_position
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sticky_note.on_board = false
sticky_note.is_dragable = false
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current_sticky_note = sticky_note
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#var former_parent = sticky_note.attached_to
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sticky_note.attached_to = self
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if name == "c_hit" and sticky_note.name == "c_effort" and Steamworks.has_initialized:
Steam.setAchievement("FIGHT_FOR_GOOD")
Steam.storeStats()
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return true
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func remove_sticky_note() -> StickyNote:
var former_child:StickyNote = get_attached_sticky_note()
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current_sticky_note = null
former_child.reparent(get_parent())
former_child.owner = self.owner
former_child.on_board = true
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former_child.attached_to = owner
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return former_child
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func exchange_sticky_note_with(new_note: StickyNote) -> StickyNote:
var tmp := remove_sticky_note()
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attach_sticky_note(new_note)
return tmp
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# This makes sure this node highlights itself when focus has left the sticky note.
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func check_hover():
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if is_mouse_entered:
_on_mouse_entered()
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func reclaim_sticky_note():
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current_sticky_note.on_board = false
current_sticky_note.tween_transform_to(Transform2D(0, to_global(sticky_note_position)))
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await current_sticky_note.transform_tween_finished
current_sticky_note.reparent(self)
current_sticky_note.owner = self.owner