frame-of-mind/src/logic-scenes/board/card.gd

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GDScript3
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@tool
extends Area2D
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class_name Card
var card_id
#FIXME remove this legacy stuff without loosing the evil notes ...
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var compatible_sticky_notes: Array[StickyNote] = []
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@export var evil_sticky_notes: Array[StickyNote] = []
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var own_sticky_notes: Array[StickyNote] = []
var current_sticky_note: StickyNote = null
var wiggle_pos: float = 0
var wiggle_intensity: float = 0
var noise: Noise = FastNoiseLite.new()
var wiggle_tween
var scale_tween
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var transfor_arr: Array[Transform2D] = [
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Transform2D(0.9, Vector2(-125, -83)),
Transform2D(-0.3, Vector2(-126, -75)),
Transform2D(-0.3, Vector2(-126, -74)),
Transform2D(-0.3, Vector2(-126, -73)),
Transform2D(0.5, Vector2(-126, -77))
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]
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@export var text: String = "" :
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set(value):
text = value
if get_children() != [] or Engine.is_editor_hint():
$Label.text = value
var curr_frame = text.hash() % $BackgroundSprite.sprite_frames.get_frame_count($BackgroundSprite.animation)
$BackgroundSprite.frame = text.hash() % $BackgroundSprite.sprite_frames.get_frame_count($BackgroundSprite.animation)
$Label.rotation = deg_to_rad(transfor_arr[curr_frame].get_rotation())
$Label.position = transfor_arr[curr_frame].origin
if !Engine.is_editor_hint():
wiggle_pos = float(text.hash() % 100)
_handle_wiggle(0)
@export var wiggle_strength: float = 0.2
@export var wiggle_speed: float = 5
@export_range(1, 2) var scale_bump: float = 1.05
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@export_range(1.0, 10.0) var bounce_speed: float = 5
@export var highlighted: bool = false:
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set(highlight):
if highlight != highlighted:
highlighted = highlight
if is_inside_tree() and is_node_ready():
if scale_tween: scale_tween.kill()
if wiggle_tween: wiggle_tween.kill()
if highlighted:
scale_tween = get_tree().create_tween()
scale_tween.tween_property(self, "scale", Vector2(scale_bump, scale_bump), 0.1)
wiggle_tween = get_tree().create_tween()
wiggle_tween.tween_property(self, "wiggle_intensity", 1, 0.2)
else:
scale_tween = get_tree().create_tween()
scale_tween.tween_property(self, "scale", Vector2(1, 1), 0.3)
wiggle_tween = get_tree().create_tween()
wiggle_tween.tween_property(self, "wiggle_intensity", 0, 0.5)
else:
if highlighted:
scale = Vector2(scale_bump, scale_bump)
wiggle_intensity = 1
else:
scale = Vector2(1,1)
wiggle_intensity = 0
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@export var voice_line: AudioStream = null
@export var is_dragable: bool = false
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@onready var diameter = $CollisionShape2D.shape.height
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@onready var sticky_note_anchor: Node2D = %StickyNoteAncor
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var is_dragged: bool = false:
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set(dragged):
is_dragged = dragged
z_index = int(dragged)
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var is_mouse_entered: bool = false
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var mouse_offset: Vector2
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func _init(card_name: String = "card", own_id:StringName = "-1") -> void:
text = card_name
card_id = own_id
name = "c_%s" % card_name
func _ready():
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input_event.connect(_on_input_event)
mouse_entered.connect(_on_mouse_entered)
mouse_exited.connect(_on_mouse_exited)
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_handle_wiggle(0)
if not Engine.is_editor_hint() and is_inside_tree():
for sticky_note in self.get_children():
if sticky_note is StickyNote: self.own_sticky_notes.append(sticky_note as StickyNote)
for sticky_note in get_tree().get_nodes_in_group(name):
if sticky_note is StickyNote: self.compatible_sticky_notes.append(sticky_note as StickyNote)
compatible_sticky_notes.append_array(own_sticky_notes)
if own_sticky_notes.size() == 2:
own_sticky_notes[0].sibling = own_sticky_notes[1]
own_sticky_notes[1].sibling = own_sticky_notes[0]
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%BackgroundSprite.frame = text.hash() % %BackgroundSprite.sprite_frames.get_frame_count(%BackgroundSprite.animation)
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$Label.text = self.text
$Label.theme = State.current_main_theme
State.theme_changed.connect(func change_theme(new_theme): $Label.theme = new_theme)
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wiggle_pos = float(text.hash() % 100)
if not Engine.is_editor_hint():
_handle_wiggle(0)
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if text == "":
become_void()
func become_void():
%BackgroundSprite.add_child(load("res://logic-scenes/board/void_stuff.tscn").instantiate())
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func _process(delta: float) -> void:
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if highlighted:
_handle_wiggle(delta)
if get_overlapping_areas().size() > 0 and is_dragable:
for area in get_overlapping_areas():
if area is Card or area is CardCollider:
if area is CardCollider:
position += area.direction * delta
elif not (area.highlighted or self.highlighted) and area.is_dragable:
var diff:Vector2 = position - area.position
position -= diff.normalized() * ((diff.length()-diameter)/diameter) * bounce_speed * (delta/(1.0/60))
_move_card()
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func get_text() -> String:
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return $Label.text
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func _handle_wiggle(delta):
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wiggle_pos += delta * wiggle_speed * wiggle_intensity
rotation = noise.get_noise_1d(wiggle_pos)*wiggle_strength
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## Deprecated
func replace_with(card: Card):
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self.text = card.text
self.compatible_sticky_notes = card.compatible_sticky_notes
self.own_sticky_notes = card.own_sticky_notes
self.voice_line = card.voice_line
self.name = card.name
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func _input(event: InputEvent) -> void:
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT and not event.pressed:
is_dragged = false
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func _on_focus_entered():
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print(self, "is focused")
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func _on_focus_exited():
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print(self, "is not focused")
func _on_mouse_entered():
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is_mouse_entered = true
if not Input.is_action_pressed("mouse_left"):
# Do nothing if mouse hovers over sticky_note
if has_sticky_note_attached():
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if current_sticky_note.highlighted:
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return
highlighted = true
if "handle_hover" in owner:
owner.handle_hover(self)
func _on_mouse_exited():
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highlighted = false
is_mouse_entered = false
func _on_input_event(_viewport, event, _shape_idx):
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if event is InputEventMouseMotion:
_move_card()
if event is InputEventMouseButton:
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# Mouse Button Left is being handled by card_board to prevent events being missed when mouse moves outside card
if event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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if "handle_mouse_button" in owner:
mouse_offset = (get_viewport().get_mouse_position() - position)
if highlighted:
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owner.handle_mouse_button(event, self)
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func _move_card():
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if is_dragged:
position += (get_viewport().get_mouse_position() - position) - mouse_offset
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func has_sticky_note_attached() -> bool:
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return sticky_note_anchor.get_child_count() > 0
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func get_attached_sticky_note() -> StickyNote:
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return null if not has_sticky_note_attached() else sticky_note_anchor.get_child(0)
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func preview_sticky_note(sticky_note: StickyNote):
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sticky_note.reparent(self.get_parent())
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sticky_note.attached_to = self
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sticky_note.tween_transform_to(Transform2D(0, sticky_note_anchor.global_position + 0 * Vector2(sticky_note.diameter, sticky_note.diameter)))
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func attach_sticky_note(sticky_note: StickyNote) -> bool:
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if has_sticky_note_attached():
return false
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sticky_note.reparent(sticky_note_anchor)
sticky_note.position = Vector2.ZERO
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sticky_note.on_board = false
current_sticky_note = sticky_note
sticky_note.attached_to = self
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if name == "c_hit" and sticky_note.name == "p_effort":
Steam.setAchievement("FIGHT_FOR_GOOD")
Steam.storeStats()
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return true
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func remove_sticky_note() -> StickyNote:
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if not is_instance_valid(current_sticky_note): return null
var former_child:StickyNote = current_sticky_note
current_sticky_note = null
former_child.reparent(get_parent())
former_child.owner = self.owner
former_child.on_board = true
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former_child.attached_to = owner
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return former_child
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func exchange_sticky_note_with(new_note: StickyNote) -> StickyNote:
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var tmp = remove_sticky_note()
attach_sticky_note(new_note)
return tmp
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# This makes sure this node highlights itself when focus has left the sticky note.
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func check_hover():
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if is_mouse_entered:
_on_mouse_entered()
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func reclaim_sticky_note():
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current_sticky_note.on_board = false
current_sticky_note.tween_transform_to(sticky_note_anchor.global_transform)
await current_sticky_note.transform_tween_finished
current_sticky_note.reparent(self)
current_sticky_note.owner = self.owner