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using Godot;
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using Rokojori.Extensions;
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namespace Rokojori;
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[Tool]
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[GlobalClass]
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public partial class HasAttackPermission:SceneCondition
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{
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[Export]
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public FightSlot slot;
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public override bool Evaluate()
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{
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return FightManager.Get()?.HasAttackPermission( slot ) ?? false;
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}
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}
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