rokojori_action_library/Runtime
Rokojori 211613e06b NPC Behaviors: movement/fight classes, Smoother Quaternion fix, ThirdPersonCamera lock blend split
- New Behavior/Movements: MoveOnPath, GoToPointBehavior, FleeBehavior, HidingSpot/HideAtSpotBehavior, NavigationBehaviorMovement; BehaviorMovement gained Flee/GetGlobalPosition, CharacterBodyBehaviorMovement moved from raw duration floats to Smoothing-resource exports.
- New Behavior/Fight: FightManager/FightSlot/JoinFight/LeaveFight/IsEngagedInFight/HasAttackPermission/IsAllyAttacking/FightState, mirroring the CameraManager/CameraSlot singleton+slot pattern.
- New Conditions/IsValueBelowThreshold (generic against NumberValue).
- Fixed Smoother.SmoothWithCoefficient(Quaternion...) not renormalizing after Slerp (crashed live after sustained use) and a MathX.SmoothingCoefficient argument-order bug in all three SmoothForDuration overloads.
- ThirdPersonCamera: lock engage/release now blends yaw/pitch (fixing a hard isLocked snap), fixed a yaw-staleness regression from that change, then split the single lock blend into independent focus (lockEngageSmoothing/lockReleaseSmoothing) and orientation (lockOrientationEngageSmoothing/lockOrientationReleaseSmoothing) blends.
- Includes carried-over uncommitted state from the earlier NPC/AI/Behaviours task (Behavior/StateMachine, Receptor/ReceptorBase/ReceptorControl, related Icons) that hadn't been committed yet.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-11 09:51:12 +02:00
..
Actions Reflection-driven target dropdowns (SelectNode3D, HasCondition), Brain activeNode generalization with auto-restart, TweenMaterial slot-ownership fix, Behavior/ file reorg into Core/Movements/Receptors, LockOn/CameraLocker updates 2026-10-09 10:39:14 +02:00
Animation Reflection-driven target dropdowns (SelectNode3D, HasCondition), Brain activeNode generalization with auto-restart, TweenMaterial slot-ownership fix, Behavior/ file reorg into Core/Movements/Receptors, LockOn/CameraLocker updates 2026-10-09 10:39:14 +02:00
App Fixed Export Errors 2026-05-26 13:34:14 +02:00
Audio Core Export Update 2026-05-22 14:25:02 +02:00
Behavior NPC Behaviors: movement/fight classes, Smoother Quaternion fix, ThirdPersonCamera lock blend split 2026-10-11 09:51:12 +02:00
Bits Core Export Update 2026-05-22 14:25:02 +02:00
Cameras NPC Behaviors: movement/fight classes, Smoother Quaternion fix, ThirdPersonCamera lock blend split 2026-10-11 09:51:12 +02:00
Colors Camera/Adjustments Udpates 2026-07-31 18:06:46 +02:00
Conditions NPC Behaviors: movement/fight classes, Smoother Quaternion fix, ThirdPersonCamera lock blend split 2026-10-11 09:51:12 +02:00
Events Core Export Update 2026-05-22 14:25:02 +02:00
Extensions/System Core Export Update 2026-05-22 14:25:02 +02:00
Files Core Export Update 2026-05-22 14:25:02 +02:00
GDScript Core Export Update 2026-05-22 14:25:02 +02:00
GameObjects Reflection-driven target dropdowns (SelectNode3D, HasCondition), Brain activeNode generalization with auto-restart, TweenMaterial slot-ownership fix, Behavior/ file reorg into Core/Movements/Receptors, LockOn/CameraLocker updates 2026-10-09 10:39:14 +02:00
Godot NPC Behaviors: movement/fight classes, Smoother Quaternion fix, ThirdPersonCamera lock blend split 2026-10-11 09:51:12 +02:00
Graphs Core Export Update 2026-05-22 14:25:02 +02:00
Interactions Reflection-driven target dropdowns (SelectNode3D, HasCondition), Brain activeNode generalization with auto-restart, TweenMaterial slot-ownership fix, Behavior/ file reorg into Core/Movements/Receptors, LockOn/CameraLocker updates 2026-10-09 10:39:14 +02:00
LOD Core Export Update 2026-05-22 14:25:02 +02:00
Localization Fixed Export Errors 2026-05-26 13:34:14 +02:00
Logging Core Export Update 2026-05-22 14:25:02 +02:00
Math NPC Behaviors: movement/fight classes, Smoother Quaternion fix, ThirdPersonCamera lock blend split 2026-10-11 09:51:12 +02:00
Navigation Core Export Update 2026-05-22 14:25:02 +02:00
Networking Core Export Update 2026-05-22 14:25:02 +02:00
Physics NPC Behaviors: movement/fight classes, Smoother Quaternion fix, ThirdPersonCamera lock blend split 2026-10-11 09:51:12 +02:00
Presets Updates 2026-07-23 16:19:24 +02:00
Procedural Fixed Export Errors 2026-05-26 13:34:14 +02:00
Random Hex Update 2026-10-04 22:39:10 +02:00
Reallusion Core Export Update 2026-05-22 14:25:02 +02:00
Rendering Animation Updates 2026-08-03 15:24:35 +02:00
Scenes Core Export Update 2026-05-22 14:25:02 +02:00
Selectors Reflection-driven target dropdowns (SelectNode3D, HasCondition), Brain activeNode generalization with auto-restart, TweenMaterial slot-ownership fix, Behavior/ file reorg into Core/Movements/Receptors, LockOn/CameraLocker updates 2026-10-09 10:39:14 +02:00
Sensors Pointer, Particles, Numbers 2026-10-06 20:50:28 +02:00
Shading Reflection-driven target dropdowns (SelectNode3D, HasCondition), Brain activeNode generalization with auto-restart, TweenMaterial slot-ownership fix, Behavior/ file reorg into Core/Movements/Receptors, LockOn/CameraLocker updates 2026-10-09 10:39:14 +02:00
Sorting Core Export Update 2026-05-22 14:25:02 +02:00
Structures Particles Udpate 2026-10-05 21:25:04 +02:00
Testing Core Export Update 2026-05-22 14:25:02 +02:00
Text Merge branch 'main' of community.rokojori.com:Rokojori/rokojori_action_library 2026-05-22 14:30:15 +02:00
Time Pointer, Particles, Numbers 2026-10-06 20:50:28 +02:00
Tools Reflection-driven target dropdowns (SelectNode3D, HasCondition), Brain activeNode generalization with auto-restart, TweenMaterial slot-ownership fix, Behavior/ file reorg into Core/Movements/Receptors, LockOn/CameraLocker updates 2026-10-09 10:39:14 +02:00
UI Reflection-driven target dropdowns (SelectNode3D, HasCondition), Brain activeNode generalization with auto-restart, TweenMaterial slot-ownership fix, Behavior/ file reorg into Core/Movements/Receptors, LockOn/CameraLocker updates 2026-10-09 10:39:14 +02:00
VFX Reflection-driven target dropdowns (SelectNode3D, HasCondition), Brain activeNode generalization with auto-restart, TweenMaterial slot-ownership fix, Behavior/ file reorg into Core/Movements/Receptors, LockOn/CameraLocker updates 2026-10-09 10:39:14 +02:00
Viewports Core Export Update 2026-05-22 14:25:02 +02:00
WorldMap Core Export Update 2026-05-22 14:25:02 +02:00
XML Core Export Update 2026-05-22 14:25:02 +02:00
Paths.cs Core Export Update 2026-05-22 14:25:02 +02:00
Paths.cs.uid Godot 4.4 Update 2025-03-13 17:19:28 +01:00