Rokojori Action Library for Godot
https://rokojori.com/en/labs/rokojori-action-library/overview
- New Behavior/Movements: MoveOnPath, GoToPointBehavior, FleeBehavior, HidingSpot/HideAtSpotBehavior, NavigationBehaviorMovement; BehaviorMovement gained Flee/GetGlobalPosition, CharacterBodyBehaviorMovement moved from raw duration floats to Smoothing-resource exports. - New Behavior/Fight: FightManager/FightSlot/JoinFight/LeaveFight/IsEngagedInFight/HasAttackPermission/IsAllyAttacking/FightState, mirroring the CameraManager/CameraSlot singleton+slot pattern. - New Conditions/IsValueBelowThreshold (generic against NumberValue). - Fixed Smoother.SmoothWithCoefficient(Quaternion...) not renormalizing after Slerp (crashed live after sustained use) and a MathX.SmoothingCoefficient argument-order bug in all three SmoothForDuration overloads. - ThirdPersonCamera: lock engage/release now blends yaw/pitch (fixing a hard isLocked snap), fixed a yaw-staleness regression from that change, then split the single lock blend into independent focus (lockEngageSmoothing/lockReleaseSmoothing) and orientation (lockOrientationEngageSmoothing/lockOrientationReleaseSmoothing) blends. - Includes carried-over uncommitted state from the earlier NPC/AI/Behaviours task (Behavior/StateMachine, Receptor/ReceptorBase/ReceptorControl, related Icons) that hadn't been committed yet. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| Assets | ||
| External | ||
| Icons | ||
| Runtime | ||
| Tools | ||
| DeduplicatingExportPlugin.cs | ||
| DeduplicatingExportPlugin.cs.uid | ||
| RokojoriPlugin.cs | ||
| RokojoriPlugin.cs.uid | ||
| plugin.cfg | ||
| plugin.gd | ||
| plugin.gd.uid | ||
| readme.md | ||
readme.md
ROKOJORI ACTION LIBRARY
This is the repository for the Rokojori Action Library - a framework for creating games in Godot. It focuses on fast, maintainable, and efficient workflows for game creators. Read more on the official website
License
The library is licensed under the Rokojori PIL (Public Indie License). There are also other licenses available.