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Rokojori 211613e06b NPC Behaviors: movement/fight classes, Smoother Quaternion fix, ThirdPersonCamera lock blend split
- New Behavior/Movements: MoveOnPath, GoToPointBehavior, FleeBehavior, HidingSpot/HideAtSpotBehavior, NavigationBehaviorMovement; BehaviorMovement gained Flee/GetGlobalPosition, CharacterBodyBehaviorMovement moved from raw duration floats to Smoothing-resource exports.
- New Behavior/Fight: FightManager/FightSlot/JoinFight/LeaveFight/IsEngagedInFight/HasAttackPermission/IsAllyAttacking/FightState, mirroring the CameraManager/CameraSlot singleton+slot pattern.
- New Conditions/IsValueBelowThreshold (generic against NumberValue).
- Fixed Smoother.SmoothWithCoefficient(Quaternion...) not renormalizing after Slerp (crashed live after sustained use) and a MathX.SmoothingCoefficient argument-order bug in all three SmoothForDuration overloads.
- ThirdPersonCamera: lock engage/release now blends yaw/pitch (fixing a hard isLocked snap), fixed a yaw-staleness regression from that change, then split the single lock blend into independent focus (lockEngageSmoothing/lockReleaseSmoothing) and orientation (lockOrientationEngageSmoothing/lockOrientationReleaseSmoothing) blends.
- Includes carried-over uncommitted state from the earlier NPC/AI/Behaviours task (Behavior/StateMachine, Receptor/ReceptorBase/ReceptorControl, related Icons) that hadn't been committed yet.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-11 09:51:12 +02:00
Assets Animation Updates 2026-08-03 15:24:35 +02:00
External Baking Update 2025-05-07 14:18:01 +02:00
Icons NPC Behaviors: movement/fight classes, Smoother Quaternion fix, ThirdPersonCamera lock blend split 2026-10-11 09:51:12 +02:00
Runtime NPC Behaviors: movement/fight classes, Smoother Quaternion fix, ThirdPersonCamera lock blend split 2026-10-11 09:51:12 +02:00
Tools Camera Locking Update 2026-10-07 10:29:15 +02:00
DeduplicatingExportPlugin.cs Camera/Adjustments Udpates 2026-07-31 18:06:46 +02:00
DeduplicatingExportPlugin.cs.uid Camera/Adjustments Udpates 2026-07-31 18:06:46 +02:00
RokojoriPlugin.cs Camera Locking Update 2026-10-07 10:29:15 +02:00
RokojoriPlugin.cs.uid Godot 4.4 Update 2025-03-13 17:19:28 +01:00
plugin.cfg Camera Locking Update 2026-10-07 10:29:15 +02:00
plugin.gd Camera Locking Update 2026-10-07 10:29:15 +02:00
plugin.gd.uid Camera Locking Update 2026-10-07 10:29:15 +02:00
readme.md Broken Link Fix in Read Me 2026-01-17 20:43:48 +01:00

readme.md

ROKOJORI ACTION LIBRARY

This is the repository for the Rokojori Action Library - a framework for creating games in Godot. It focuses on fast, maintainable, and efficient workflows for game creators. Read more on the official website

License

The library is licensed under the Rokojori PIL (Public Indie License). There are also other licenses available.