rokojori_action_library/Runtime/Behavior/Fight/FightState.cs

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274 B
C#
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using Godot;
using Rokojori.Extensions;
namespace Rokojori;
[Tool]
[GlobalClass]
public partial class FightState:Node
{
public bool isInCombat => ( FightManager.Get()?.registeredCount ?? 0 ) > 0;
public int attackerCount => FightManager.Get()?.attackingCount ?? 0;
}