14 lines
274 B
C#
14 lines
274 B
C#
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using Godot;
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using Rokojori.Extensions;
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namespace Rokojori;
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[Tool]
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[GlobalClass]
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public partial class FightState:Node
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{
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public bool isInCombat => ( FightManager.Get()?.registeredCount ?? 0 ) > 0;
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public int attackerCount => FightManager.Get()?.attackingCount ?? 0;
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}
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