rj-action-library/Runtime/Shading/Properties/Texture2DPropertyName.cs

29 lines
568 B
C#

using Godot;
using System.Reflection;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class Texture2DPropertyName : ShaderPropertyName
{
public void Set( Material material, Texture2D value )
{
_Set( material, value );
}
public Texture2D Get( Material material )
{
return _Get<Texture2D>( material, null );
}
public static Texture2DPropertyName Create( string name )
{
var t = new Texture2DPropertyName();
t.propertyName = name;
return t;
}
}
}