29 lines
568 B
C#
29 lines
568 B
C#
|
using Godot;
|
||
|
using System.Reflection;
|
||
|
using System.Collections.Generic;
|
||
|
|
||
|
namespace Rokojori
|
||
|
{
|
||
|
[Tool]
|
||
|
[GlobalClass]
|
||
|
public partial class Texture2DPropertyName : ShaderPropertyName
|
||
|
{
|
||
|
|
||
|
public void Set( Material material, Texture2D value )
|
||
|
{
|
||
|
_Set( material, value );
|
||
|
}
|
||
|
|
||
|
public Texture2D Get( Material material )
|
||
|
{
|
||
|
return _Get<Texture2D>( material, null );
|
||
|
}
|
||
|
|
||
|
public static Texture2DPropertyName Create( string name )
|
||
|
{
|
||
|
var t = new Texture2DPropertyName();
|
||
|
t.propertyName = name;
|
||
|
return t;
|
||
|
}
|
||
|
}
|
||
|
}
|