using Godot; using System.Reflection; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class Texture2DPropertyName : ShaderPropertyName { public void Set( Material material, Texture2D value ) { _Set( material, value ); } public Texture2D Get( Material material ) { return _Get( material, null ); } public static Texture2DPropertyName Create( string name ) { var t = new Texture2DPropertyName(); t.propertyName = name; return t; } } }