32 lines
691 B
C#
32 lines
691 B
C#
using Godot;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Text;
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namespace Rokojori
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{
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public class MusicTimeLine:AudioProcessor
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{
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public AudioEventInput<float> bpm;
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public AudioEventInput<MusicTimeLineRange> loop;
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public AudioEventOutput<MusicTimeLineRange> timeLineRanges;
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public MusicTimeLine( AudioGraph ag ):base( ag )
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{
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bpm = new AudioEventInput<float>( this );
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loop = new AudioEventInput<MusicTimeLineRange>( this );
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timeLineRanges = new AudioEventOutput<MusicTimeLineRange>( this);
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}
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MusicTimeLineRange _loopRange;
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float _bpm = 120;
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protected override void _Process()
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{
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}
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}
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} |