using Godot; using System.Reflection; using System.Collections.Generic; using System.Text; namespace Rokojori { public class MusicTimeLine:AudioProcessor { public AudioEventInput bpm; public AudioEventInput loop; public AudioEventOutput timeLineRanges; public MusicTimeLine( AudioGraph ag ):base( ag ) { bpm = new AudioEventInput( this ); loop = new AudioEventInput( this ); timeLineRanges = new AudioEventOutput( this); } MusicTimeLineRange _loopRange; float _bpm = 120; protected override void _Process() { } } }