rj-action-library/Runtime/Audio/AudioGraph/Instruments/MusicTimeLine.cs

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2025-01-03 12:09:23 +00:00
using Godot;
using System.Reflection;
using System.Collections.Generic;
using System.Text;
namespace Rokojori
{
public class MusicTimeLine:AudioProcessor
{
public AudioEventInput<float> bpm;
public AudioEventInput<MusicTimeLineRange> loop;
public AudioEventOutput<MusicTimeLineRange> timeLineRanges;
public MusicTimeLine( AudioGraph ag ):base( ag )
{
bpm = new AudioEventInput<float>( this );
loop = new AudioEventInput<MusicTimeLineRange>( this );
timeLineRanges = new AudioEventOutput<MusicTimeLineRange>( this);
}
MusicTimeLineRange _loopRange;
float _bpm = 120;
protected override void _Process()
{
}
}
}