34 lines
722 B
C#
34 lines
722 B
C#
using Godot;
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using System.Reflection;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class StencilWriteMask:StencilModule
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{
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[Export]
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public StencilWriteMode mode = StencilWriteMode.Write_Depth_Success;
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[Export]
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public StencilReference reference;
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public override StencilMode GetStencilMode()
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{
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return StencilModeUtility.ConvertWriteMode( mode );
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}
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public override BaseMaterial3D.StencilCompareEnum GetStencilCompare()
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{
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return BaseMaterial3D.StencilCompareEnum.Always;
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}
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public override int GetStencilReference()
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{
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return reference == null ? -1 : reference.GetReferenceIndex();
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}
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}
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} |