using Godot; using System.Reflection; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class StencilWriteMask:StencilModule { [Export] public StencilWriteMode mode = StencilWriteMode.Write_Depth_Success; [Export] public StencilReference reference; public override StencilMode GetStencilMode() { return StencilModeUtility.ConvertWriteMode( mode ); } public override BaseMaterial3D.StencilCompareEnum GetStencilCompare() { return BaseMaterial3D.StencilCompareEnum.Always; } public override int GetStencilReference() { return reference == null ? -1 : reference.GetReferenceIndex(); } } }