rj-action-library/Runtime/Shading/Generators/Spatial/Stencil/StencilWriteMask.cs

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2025-09-17 08:25:03 +00:00
using Godot;
using System.Reflection;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class StencilWriteMask:StencilModule
{
[Export]
public StencilWriteMode mode = StencilWriteMode.Write_Depth_Success;
[Export]
public StencilReference reference;
public override StencilMode GetStencilMode()
{
return StencilModeUtility.ConvertWriteMode( mode );
}
public override BaseMaterial3D.StencilCompareEnum GetStencilCompare()
{
return BaseMaterial3D.StencilCompareEnum.Always;
}
public override int GetStencilReference()
{
return reference == null ? -1 : reference.GetReferenceIndex();
}
}
}