2025-04-23 12:00:43 +00:00
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using Godot;
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namespace Rokojori
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{
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public class RDShader: RenderingObject
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{
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2025-04-26 20:04:11 +00:00
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public RDShader( RDContext context, Rid rid ):base( context, rid )
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2025-04-23 12:00:43 +00:00
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{}
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2025-04-26 20:04:11 +00:00
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public static RDShader CreateFromSpirV( RDContext context, RDShaderSpirV rDShaderSpirV )
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2025-04-23 12:00:43 +00:00
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{
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2025-04-26 20:04:11 +00:00
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var shaderID = context.renderingDevice.ShaderCreateFromSpirV( rDShaderSpirV );
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return new RDShader( context, shaderID );
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2025-04-23 12:00:43 +00:00
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}
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}
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}
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