using Godot; namespace Rokojori { public class RDShader: RenderingObject { public RDShader( RDContext context, Rid rid ):base( context, rid ) {} public static RDShader CreateFromSpirV( RDContext context, RDShaderSpirV rDShaderSpirV ) { var shaderID = context.renderingDevice.ShaderCreateFromSpirV( rDShaderSpirV ); return new RDShader( context, shaderID ); } } }