rj-action-library/Runtime/Actions/RemoveNode.cs

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using Godot;
using System.Collections.Generic;
namespace Rokojori
{
[Tool][GlobalClass]
public partial class RemoveNode : Action
{
[Export]
public Node target;
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[Export]
public bool queue = true;
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protected override void _OnTrigger()
{
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if ( target == null )
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{
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return;
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}
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this.LogInfo( "Remove", HierarchyName.Of( target ) );
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target.SelfDestroy( queue );
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}
}
}