Jam Updates

This commit is contained in:
Josef 2025-07-20 13:22:12 +02:00
parent e5166dd7cf
commit 08dbd8681b
9 changed files with 108 additions and 26 deletions

View File

@ -7,7 +7,7 @@ namespace Rokojori
{
[Tool]
[GlobalClass, Icon("res://addons/rokojori_action_library/Icons/OnEvent.svg") ]
public partial class OnCollision:Node
public partial class OnCollision:Node,iNodeState
{
[Export]
public Area3D area;
@ -28,6 +28,24 @@ namespace Rokojori
Dictionary<Node,System.Action> _inside = new Dictionary<Node,System.Action>();
List<Node> _nodes = new List<Node>();
public List<Node> GetNodesInside()
{
_nodes = _nodes.Filter( n => n != null && IsInstanceValid( n ) );
return _nodes;
}
public void OnNodeStateChanged( bool processEnabled, bool inputEnabled, bool physicsEnabled, bool signalsEnabled,
Node.ProcessModeEnum processMode, bool visible )
{
if ( ! processEnabled || ! physicsEnabled || Node.ProcessModeEnum.Disabled == processMode )
{
this.LogInfo( "Clearing nodes" );
_nodes.Clear();
}
}
public override void _Ready()
{
@ -56,9 +74,15 @@ namespace Rokojori
return;
}
if ( ! _nodes.Contains( n ) )
{
_nodes.Add( n );
}
this.LogInfo( "Selecting Enter", area.GlobalPosition, HierarchyName.Of( n ), ( (Node3D)n ).GlobalPosition );
// this.LogInfo( "Selecting Enter", area.GlobalPosition, HierarchyName.Of( n ), ( (Node3D)n ).GlobalPosition );
Action.Trigger( onEntered );
if ( onInside == null )
@ -81,6 +105,8 @@ namespace Rokojori
void TriggerOnExited( Node n )
{
_nodes.Remove( n );
if ( ! Selector.IsSelecting( selector, n ) )
{
return;
@ -88,6 +114,8 @@ namespace Rokojori
Action.Trigger( onExit );
if ( ! _inside.ContainsKey( n ) )
{
return;

View File

@ -0,0 +1,21 @@
using Godot;
using System.Collections.Generic;
namespace Rokojori
{
[Tool][GlobalClass]
public partial class RemoveNode : Action
{
[Export]
public Node target;
protected override void _OnTrigger()
{
if ( target != null )
{
target.SelfDestroy();
}
}
}
}

View File

@ -0,0 +1 @@
uid://dq5kae8x62gre

View File

@ -50,8 +50,13 @@ namespace Rokojori
// [ExportToolButton( "Initialize")]
// public Callable InitializeButton => Callable.From( Initialize );
[ExportToolButton( "Initialize")]
public Callable InitializeButton => Callable.From( Initialize );
public override void _Process( double delta )
{
Engine.MaxFps = _fps;
}
public void Initialize()
{

View File

@ -5,6 +5,13 @@ using System;
namespace Rokojori
{
public interface iNodeState
{
public void OnNodeStateChanged( bool processEnabled, bool inputEnabled, bool physicsEnabled, bool signalsEnabled,
Node.ProcessModeEnum processMode, bool visible );
}
public static class NodeState
{
public static void Configure( Node n, bool processEnabled, bool inputEnabled, bool physicsEnabled, bool signalsEnabled,
@ -22,6 +29,12 @@ namespace Rokojori
n.ProcessMode = processMode;
if ( n is iNodeState ins )
{
ins.OnNodeStateChanged( processEnabled, inputEnabled, physicsEnabled, signalsEnabled,
processMode, visible );
}
if ( n is Node3D )
{

View File

@ -15,6 +15,9 @@ namespace Rokojori
[Export]
public Sensor button;
[Export]
public Action onInteract;
public override void _Ready()
{
SensorManager.Register( this, button );

View File

@ -19,6 +19,9 @@ namespace Rokojori
[Export]
public Pointable pointable;
[Export]
public bool printPointables = false;
public override void _Process( double delta )
{
if ( caster == null )
@ -52,6 +55,11 @@ namespace Rokojori
pointable.UpdatePointerState( this, true );
Highlight( HighlightActionType.Start, pointable );
}
if ( printPointables )
{
this.LogInfo( pointable );
}
}
void Highlight( HighlightActionType type, Pointable p )

View File

@ -91,30 +91,30 @@ vec3 limitDeform( vec3 originalWorldPosition, vec3 deformedWorldPosition )
return outputPosition;
}
void vertex()
void vertex()
{
UV = UV * uv1_scale.xy + uv1_offset.xy;
vec3 worldVertex = localToWorld( VERTEX, MODEL_MATRIX ).xyz;
vec2 worldUV = worldVertex.xz * hslVariationUVScale;
float hslAmountValue = ( 2.0 * texture( windNoise, mod( worldUV, vec2( 1,1 ) ) ).r - 1.0 );
vec3 albedoHSL = RGBtoHSL( albedo.rgb ) + hslAmountValue * hslVariation.xyz;
//albedoHSL = RGBtoHSL( albedo.rgb );
//albedoHSL.y *= 1.0;
albedoHSL.x = mod( albedoHSL.x, 1 );
albedoHSL.x = mod( albedoHSL.x, 1 );
albedoHSL = clamp( albedoHSL, vec3( 0,0,0 ), vec3( 1,1,1 ) );
albedoColor = mix( albedo.rgb, HSLtoRGB( albedoHSL ), hslVariation.w );
albedoColor = mix( albedo.rgb, HSLtoRGB( albedoHSL ), hslVariation.w );
if ( windEnabled )
{
{
float windAmount = normalizeToRange01( VERTEX.y, windStart, windEnd );
float rawWindAmount = windAmount;
windAmount = mix( windAmount, windAmount * windAmount, windWeightCurve );
windAmount = mix( windAmount, windAmount * windAmount, windWeightCurve );
vec2 windUV = TIME * windSpeed + worldVertex.xz * windScale;
float angle = texture( windNoise, windUV + windNoiseAngleOffset).r * PI * 2.0;
float strength = texture( windNoise, windUV + windNoiseStrengthOffset ).r * windStrength;
@ -127,10 +127,10 @@ void vertex()
if ( obstaclesEnabeld )
{
worldVertex = deform( worldVertex, obstacle1 );
worldVertex = deform( worldVertex, obstacle2 );
worldVertex = deform( worldVertex, obstacle3 );
worldVertex = deform( worldVertex, obstacle4 );
worldVertex = deform( worldVertex, obstacle1 );
worldVertex = deform( worldVertex, obstacle2 );
worldVertex = deform( worldVertex, obstacle3 );
worldVertex = deform( worldVertex, obstacle4 );
worldVertex = limitDeform( originalWorldVertex, worldVertex );
}
@ -138,31 +138,31 @@ void vertex()
VERTEX = worldToLocal( worldVertex, MODEL_MATRIX );
float minY = min( VERTEX.y, 0 ); // VERTEX.y = mix( VERTEX.y, max( 0, VERTEX.y - strength * windAmount), windHeightCompensation * 2.0f );
VERTEX.y = mix( VERTEX.y, max( minY, VERTEX.y - strength * windAmount), windHeightCompensation * 4.0f );
}
}
void fragment()
void fragment()
{
vec2 base_uv = UV;
vec4 albedo_tex = texture(texture_albedo, base_uv);
ALBEDO = albedoColor * albedo_tex.rgb;
BACKLIGHT = ALBEDO * albedoToBacklight + backlight;
float metallic_tex = dot(texture(texture_metallic, base_uv), metallic_texture_channel);
METALLIC = metallic_tex * metallic;
SPECULAR = specular;
vec4 roughness_texture_channel = vec4(1.0, 0.0, 0.0, 0.0);
float roughness_tex = dot(texture(texture_roughness, base_uv), roughness_texture_channel);
ROUGHNESS = roughness_tex * roughness;
NORMAL_MAP = texture(texture_normal, base_uv).rgb;
NORMAL_MAP_DEPTH = normal_scale;
AO = dot(texture(texture_ambient_occlusion, base_uv), ao_texture_channel);
AO_LIGHT_AFFECT = ao_light_affect;

View File

@ -47,6 +47,7 @@ namespace Rokojori
particles.FractDelta = false;
particles.CustomAabb = Box3.WithSize( 10000 );
processMaterial.positionVariance.Set( renderLayer.renderer.noise );
processMaterial.rotationVariance.Set( renderLayer.renderer.noise );
@ -60,6 +61,8 @@ namespace Rokojori
particles.DrawPasses = 1;
particles.DrawPass1 = meshInstance.Mesh;
particles.CastShadow = GeometryInstance3D.ShadowCastingSetting.Off;
}
}
}