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using Godot;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool][GlobalClass]
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public partial class RemoveNode : Action
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{
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[Export]
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public Node target;
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protected override void _OnTrigger()
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{
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if ( target != null )
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{
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target.SelfDestroy();
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}
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}
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}
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} |