rj-action-library/Runtime/Actions/RemoveNode.cs

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331 B
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2025-07-20 11:22:12 +00:00
using Godot;
using System.Collections.Generic;
namespace Rokojori
{
[Tool][GlobalClass]
public partial class RemoveNode : Action
{
[Export]
public Node target;
protected override void _OnTrigger()
{
if ( target != null )
{
target.SelfDestroy();
}
}
}
}