2025-09-21 07:35:17 +00:00
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using Godot;
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using System.Reflection;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class Sampler2DPropertyName : ShaderPropertyName
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{
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2025-10-24 11:38:51 +00:00
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public override RenderingServer.GlobalShaderParameterType GetParameterType()
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{
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return RenderingServer.GlobalShaderParameterType.Sampler2D;
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}
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public static Sampler2DPropertyName albedoTexture = Create( "albedo_texture" );
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2025-09-21 07:35:17 +00:00
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public void Set( Material material, Texture2D value )
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{
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_Set( material, value );
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}
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public Texture2D Get( Material material )
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{
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return _Get<Texture2D>( material, null );
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}
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public static Sampler2DPropertyName Create( string name )
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{
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2025-10-24 11:38:51 +00:00
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var t = new Sampler2DPropertyName();
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t.propertyName = name;
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return t;
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2025-09-21 07:35:17 +00:00
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}
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}
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}
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