rj-action-library/Runtime/Shading/Properties/Sampler2DPropertyName.cs

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2025-09-21 07:35:17 +00:00
using Godot;
using System.Reflection;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class Sampler2DPropertyName : ShaderPropertyName
{
public void Set( Material material, Texture2D value )
{
_Set( material, value );
}
public Texture2D Get( Material material )
{
return _Get<Texture2D>( material, null );
}
public static Sampler2DPropertyName Create( string name )
{
var p = new Sampler2DPropertyName();
p.propertyName = name;
return p;
}
}
}