using Godot; using System.Reflection; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class Sampler2DPropertyName : ShaderPropertyName { public override RenderingServer.GlobalShaderParameterType GetParameterType() { return RenderingServer.GlobalShaderParameterType.Sampler2D; } public static Sampler2DPropertyName albedoTexture = Create( "albedo_texture" ); public void Set( Material material, Texture2D value ) { _Set( material, value ); } public Texture2D Get( Material material ) { return _Get( material, null ); } public static Sampler2DPropertyName Create( string name ) { var t = new Sampler2DPropertyName(); t.propertyName = name; return t; } } }