rj-action-library/Runtime/Actions/RemoveNode.cs

43 lines
699 B
C#
Raw Normal View History

2025-07-20 11:22:12 +00:00
using Godot;
2025-10-24 11:38:51 +00:00
using System.Threading.Tasks;
2025-07-20 11:22:12 +00:00
namespace Rokojori
{
[Tool][GlobalClass]
public partial class RemoveNode : Action
{
[Export]
public Node target;
2025-07-22 14:08:22 +00:00
[Export]
public bool queue = true;
2025-10-24 11:38:51 +00:00
2025-07-20 11:22:12 +00:00
protected override void _OnTrigger()
{
2025-10-24 11:38:51 +00:00
if ( target == null || Engine.IsEditorHint() )
2025-07-20 11:22:12 +00:00
{
2025-07-22 14:08:22 +00:00
return;
2025-07-20 11:22:12 +00:00
}
2025-07-25 15:35:19 +00:00
2025-10-24 11:38:51 +00:00
if ( ! IsInstanceValid( this ) || ! IsInstanceValid( target ) )
{
return;
}
CallDeferred( "SelfDestroy" );
2025-07-22 14:08:22 +00:00
2025-07-20 11:22:12 +00:00
}
2025-10-24 11:38:51 +00:00
void SelfDestroy()
{
if ( ! IsInstanceValid( target ) )
{
return;
}
target.SelfDestroy( queue );
}
2025-07-20 11:22:12 +00:00
}
}