rj-action-library/Runtime/WorldMap/Layers/Grid/GridWorldRegion.cs

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using Godot;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace Rokojori
{
[Tool]
[GlobalClass]
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public partial class GridWorldRegion:Node3D
{
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[Export]
public int indexX = 0;
[Export]
public int indexZ = 0;
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public Vector2I regionID => new Vector2I( indexX, indexZ );
public void UpdateRegion()
{
}
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}
}