using Godot; using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; namespace Rokojori { [Tool] [GlobalClass] public partial class GridWorldRegion:Node3D { [Export] public int indexX = 0; [Export] public int indexZ = 0; public Vector2I regionID => new Vector2I( indexX, indexZ ); public void UpdateRegion() { } } }