tiger tiger tiger tiger
  • Literally three tigers in a trench coat.

  • Joined on 2024-11-06
tiger pushed to simplify-board at betalars/frame-of-mind 2026-01-16 23:34:35 +00:00
e86ce44583 fix: card hover transform
39ae7a9d1a refactor: board simplify further, but problems
29acaeb7e8 chg: board how reserves stable space for stickies
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tiger pushed to development at betalars/frame-of-mind 2026-01-16 22:55:29 +00:00
0b1c726c2e refactor: sticky reclaim state unified into fewer functions
6def38a166 fix: stickies smoothly return and don't warp
29847cdd4a fix: stickies no longer clipped by their own scroll container
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tiger pushed to development at betalars/frame-of-mind 2026-01-16 22:00:03 +00:00
1027e5f20a fix: interactable sequencing
tiger pushed to development at betalars/frame-of-mind 2026-01-16 21:40:31 +00:00
53ace145aa refactor: card highlighting is now inherited
tiger pushed to development at betalars/frame-of-mind 2026-01-16 21:18:04 +00:00
c20ce4054a fix: card attachments now deserialized and serialized robustly, e.g. when board closed while dragging
9541de72de fix: player properly activates after board.
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tiger pushed to development at betalars/frame-of-mind 2026-01-16 21:05:28 +00:00
8c1e6a1ffc fix: cards now much more clickable and properly separate themselves
tiger pushed to development at betalars/frame-of-mind 2026-01-16 20:47:47 +00:00
f8743b18b5 fix: invalid cards added to board hopefully mitigated
tiger pushed to development at betalars/frame-of-mind 2026-01-16 20:36:39 +00:00
1bdcf6c78f fix: ladder climb self-resets after 5 seconds
tiger pushed to development at betalars/frame-of-mind 2026-01-16 20:26:28 +00:00
c76f599e4b fix: settings no longer stuck open until a tab was focused, and load game menu starts at the top item properly aligned
tiger pushed to development at betalars/frame-of-mind 2026-01-16 20:14:31 +00:00
cf057ec84f feat: interactables start inactive
tiger pushed to development at betalars/frame-of-mind 2026-01-16 20:13:29 +00:00
0ca89fd960 feat/fix: new animation system handoff in Interactable.
tiger pushed to development at betalars/frame-of-mind 2026-01-16 19:51:10 +00:00
6e94ccc134 fix: initialization caused some cards to be hard to hover
de44d4aea7 fix: various board edge conditions
f2ab1d7689 fix: slot numbers are now in order of save date
3cb7a2d704 feat: interaction cursor, fix: cards didn't always load at right position
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tiger pushed to development at betalars/frame-of-mind 2026-01-16 16:09:10 +00:00
971c162236 fix: cards no longer spawn at top of screen
tiger pushed to development at betalars/frame-of-mind 2026-01-16 15:40:09 +00:00
598cf19c7c chore: clean up sticky-note.gd
tiger pushed to development at betalars/frame-of-mind 2026-01-16 15:38:29 +00:00
94ff8d32ec refactor: draggable is now a mutual parent of card and sticky
tiger pushed to development at betalars/frame-of-mind 2026-01-16 15:31:20 +00:00
e09cfcdbba fix: stickies save positions now
378fba363b fix: reduced offset of frame, now should frame things nicely
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tiger pushed to development at betalars/frame-of-mind 2026-01-16 13:09:10 +00:00
ce845b7be6 fix: board dead code removed, cards can now be dragged again
tiger pushed to development at betalars/frame-of-mind 2026-01-16 12:59:13 +00:00
7b327c47f6 feat: save game computed properties and cleaner validation; and card board saves the game, too.
tiger pushed to development at betalars/frame-of-mind 2026-01-16 12:12:55 +00:00
e9700b760d fix: screenshot no longer @exported in .tres
c9fef83b3a chore: refactored save game initialization logic
eefc38fb42 feat: savegames save as .tres
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tiger pushed to development at betalars/frame-of-mind 2026-01-16 11:09:20 +00:00
bc91204aa2 fix: savegame date calculation was off by 1 (wrong weekday)
8707ef9ecf fix: interactable scaling
16b0fbb533 chore: cleanup CHANGELOG.md
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