fix: can ride train safely now, BUT in order to move while it is under acceleration, we would need to refactor the player controller to use a Player Body instead.
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f3fa31f12e
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28186aaf6a
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@ -152,7 +152,7 @@ spot_angle = 15.0
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[node name="SubwayTrainAudio" type="AudioStreamPlayer3D" parent="Subway"]
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unique_name_in_owner = true
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0)
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -0.4578781, 0, -6.1605225)
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stream = ExtResource("3_4h0n7")
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unit_size = 100.0
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panning_strength = 0.7
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@ -161,7 +161,7 @@ playback_type = 1
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[node name="SubwayTrainAudioIntense" type="AudioStreamPlayer3D" parent="Subway"]
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unique_name_in_owner = true
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0)
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0.6660023, 0, 0)
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stream = ExtResource("3_4h0n7")
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attenuation_model = 1
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unit_size = 15.0
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@ -177,9 +177,6 @@ script = null
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unique_name_in_owner = true
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0)
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input_ray_pickable = false
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axis_lock_angular_x = true
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axis_lock_angular_y = true
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axis_lock_angular_z = true
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sync_to_physics = false
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[node name="FrontWallClosed" type="CollisionShape3D" parent="Subway/Collider"]
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@ -215,6 +212,6 @@ debug_color = Color(0, 0.46666667, 0.54901963, 0.9254902)
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[node name="TrainFloor" type="CollisionShape3D" parent="Subway/Collider"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.2, 0)
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shape = SubResource("BoxShape3D_q8slu")
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debug_color = Color(0.5375858, 0, 0.22143945, 1)
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