tiger tiger tiger tiger
  • Literally three tigers in a trench coat.

  • Joined on 2024-11-06
tiger pushed to development at betalars/frame-of-mind 2026-01-22 16:05:38 +00:00
69cec724f5 fix: reduce debug spam
tiger pushed to development at betalars/frame-of-mind 2026-01-22 15:43:30 +00:00
6c9bbe871d fix: reduce debug spam, refactor unhandled input
tiger pushed to development at betalars/frame-of-mind 2026-01-22 15:21:19 +00:00
982c426439 fix: adding ui_pause input action, and logging unhandled input (very spammy)
tiger pushed to development at betalars/frame-of-mind 2026-01-22 15:06:16 +00:00
059b4b96cc refactor: named the get_ready and start_room functions _async so it's clearer how they work differently
tiger pushed to development at betalars/frame-of-mind 2026-01-22 15:00:07 +00:00
9ea0d05d72 tweak: remove demo ending
1edc6106ff tweak: remove demo ending button
72f79386db tweak: light now in keyhole of door
Compare 3 commits »
tiger pushed to development at betalars/frame-of-mind 2026-01-22 14:13:50 +00:00
b745593eb7 Merge branch 'development' of https://community.rokojori.com/betalars/frame-of-mind into development
406d7e5002 fix: pause menu cleanup
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tiger pushed to development at betalars/frame-of-mind 2026-01-22 13:56:45 +00:00
b79780835e fix: void card
tiger pushed to development at betalars/frame-of-mind 2026-01-22 13:25:43 +00:00
350361395d fix: can now debug-play StoryPlayables
95e7160920 fix: added doorinteractive to volunteer room
Compare 2 commits »
tiger pushed to development at betalars/frame-of-mind 2026-01-22 11:04:47 +00:00
e23f496b70 fix: add %UI node to subway_sequence
tiger pushed to development at betalars/frame-of-mind 2026-01-22 11:02:24 +00:00
48242e954f fix: ensuring %DoorInteractable gets unlocked.
tiger pushed to development at betalars/frame-of-mind 2026-01-22 10:58:49 +00:00
294a5c2a7d refactor: interactables also spawn more controlled, and there's a delayed inversion of control to ensure cardboard is ready.
tiger pushed to development at betalars/frame-of-mind 2026-01-22 10:03:04 +00:00
7653be9555 refactor: rooms now ensure ID, rooms now share initialization code
tiger pushed tag reference-version to betalars/frame-of-mind 2026-01-22 09:54:09 +00:00
tiger pushed to development at betalars/frame-of-mind 2026-01-22 00:47:20 +00:00
2b949d8e73 tweak: doors unlock the collider on the up flank
tiger pushed to development at betalars/frame-of-mind 2026-01-22 00:36:59 +00:00
efc2488dff fix: loading in both board rooms unified
tiger pushed to development at betalars/frame-of-mind 2026-01-22 00:28:40 +00:00
071c0de5a7 fix: loading savegame 3 times after merge
a9af1e5995 merge: linux changes
cc73e1e4b6 fix: card loading
cdcf6609d7 fix: improper order of operations / delegation for cardboard caused it to be not loaded
Compare 4 commits »
tiger pushed to development at betalars/frame-of-mind 2026-01-21 22:41:00 +00:00
7c8428af01 chore: remove count logic that was cause for a bug before
tiger pushed to development at betalars/frame-of-mind 2026-01-21 22:36:17 +00:00
75c2200bd8 fix: evaluations now count correctly
tiger pushed to development at betalars/frame-of-mind 2026-01-21 22:33:02 +00:00
b5a4bd2896 fix: Id type now stricter
99632f6043 fix: bootup problems resolved.
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tiger pushed to development at betalars/frame-of-mind 2026-01-21 21:35:48 +00:00
80eb4a727f chore: debugging cardboard, better movement, but now save state has problems§