tweak: doors unlock the collider on the up flank

This commit is contained in:
tiger tiger tiger 2026-01-22 01:47:15 +01:00
parent efc2488dff
commit 2b949d8e73
2 changed files with 9 additions and 10 deletions

View File

@ -10,8 +10,4 @@ class_name SubwayTrain
else:
%TrainModel/AnimationPlayer.play("door_close")
func _ready() -> void:
%TrainModel/AnimationPlayer.animation_finished.connect(_on_animation_finished)
func _on_animation_finished(_discard) -> void:
%FrontWallClosed.disabled = door_open
%FrontWallClosed.disabled = door_open

View File

@ -31,6 +31,9 @@ var tween: Tween = null
func _ready() -> void:
assert(note and frame and canvas_layer, "Interactable must have views and frame attached")
# how did this ever work?
await get_tree().process_frame
if interaction:
playable = interaction.instantiate() as Control
canvas_layer.add_child(playable)
@ -38,7 +41,7 @@ func _ready() -> void:
view.scale = Vector3.ZERO
frame.modulate.a = 0.0
light.visible = false
Scenes.player_enable.connect(_player_active) # TODO: do I have to clean this up?
@ -78,7 +81,7 @@ func expand() -> void:
func collapse() -> void:
if not shown: return
shown = false
if tween: tween.kill()
tween = create_tween().set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_BACK)
tween.parallel().tween_property(view, "scale", Vector3.ZERO, 0.3)
@ -171,10 +174,10 @@ func play_burner() -> void:
func interact() -> void:
Scenes.player_enable.emit(false)
# we must wait for our own collapse, so it doesnt change its caption while the canvas shows
await collapse()
await collapse()
get_tree().call_group("interactables", "collapse")
if playable is StoryPlayable: