2024-04-20 15:13:54 +00:00
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[gd_scene load_steps=16 format=2]
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2024-04-20 12:31:34 +00:00
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2024-04-20 15:13:54 +00:00
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[ext_resource path="res://3d_platforma/Player.tscn" type="PackedScene" id=1]
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2024-04-20 12:31:34 +00:00
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[ext_resource path="res://3d_platforma/golden_bay_512.hdr" type="Texture" id=2]
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2024-04-20 15:17:19 +00:00
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[ext_resource path="res://scripts/Library/Actions/Snare Admiral 2.wav" type="AudioStream" id=3]
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2024-04-20 12:31:34 +00:00
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[ext_resource path="res://3d_platforma/sqare_norm.png" type="Texture" id=4]
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[ext_resource path="res://3d_platforma/texture_08.png" type="Texture" id=5]
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2024-04-20 15:17:19 +00:00
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[ext_resource path="res://scripts/Library/Actions/TriggerOnReady.gd" type="Script" id=6]
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[ext_resource path="res://scripts/Library/Actions/ActionList.gd" type="Script" id=7]
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[ext_resource path="res://scripts/Library/Actions/SFX BlackTiger.wav" type="AudioStream" id=8]
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2024-04-20 12:31:34 +00:00
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[sub_resource type="CubeMesh" id=1]
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[sub_resource type="MultiMesh" id=2]
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mesh = SubResource( 1 )
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[sub_resource type="SpatialMaterial" id=36]
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resource_name = "CheckerGrid"
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albedo_color = Color( 0.85, 0.85, 0.85, 1 )
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albedo_texture = ExtResource( 5 )
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roughness = 0.85
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uv1_triplanar = true
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[sub_resource type="Animation" id=37]
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resource_name = "move"
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length = 30.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:translation:y")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 10, 30 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ 0.0, 10.0, 0.0 ]
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}
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[sub_resource type="BoxShape" id=20]
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[sub_resource type="CubeMesh" id=21]
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[sub_resource type="OpenSimplexNoise" id=28]
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octaves = 2
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period = 0.8
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[sub_resource type="NoiseTexture" id=29]
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flags = 3
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width = 32
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height = 32
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noise = SubResource( 28 )
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[sub_resource type="SpatialMaterial" id=22]
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albedo_color = Color( 0.603922, 0.0235294, 0.619608, 1 )
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roughness = 0.25
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roughness_texture = SubResource( 29 )
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normal_enabled = true
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normal_scale = 1.0
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normal_texture = ExtResource( 4 )
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uv1_scale = Vector3( 3, 3, 3 )
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uv1_triplanar = true
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[sub_resource type="PanoramaSky" id=23]
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panorama = ExtResource( 2 )
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[sub_resource type="Environment" id=24]
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resource_name = "black_env"
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background_mode = 2
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background_sky = SubResource( 23 )
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background_sky_custom_fov = 50.0
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background_color = Color( 0.137255, 0.137255, 0.137255, 1 )
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background_energy = 2.0
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ambient_light_color = Color( 0.501961, 0.501961, 0.501961, 1 )
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ambient_light_energy = 0.45
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ambient_light_sky_contribution = 0.6
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fog_color = Color( 0.2304, 0.273707, 0.32, 1 )
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fog_sun_amount = 0.25
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fog_depth_begin = 5.0
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fog_depth_end = 20.0
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fog_transmit_enabled = true
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fog_height_enabled = true
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dof_blur_far_distance = 20.0
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dof_blur_far_quality = 2
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glow_intensity = 2.0
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glow_bloom = 0.05
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glow_blend_mode = 1
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glow_hdr_scale = 4.0
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[node name="Game" type="Spatial"]
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[node name="MultiMeshInstance" type="MultiMeshInstance" parent="."]
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multimesh = SubResource( 2 )
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2024-04-20 15:13:54 +00:00
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[node name="Player" parent="." instance=ExtResource( 1 )]
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2024-04-20 12:31:34 +00:00
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[node name="Platforms" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0 )
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[node name="start" type="CSGBox" parent="Platforms"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
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use_collision = true
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width = 10.0
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height = 0.2
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depth = 10.0
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material = SubResource( 36 )
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[node name="thin" type="CSGBox" parent="Platforms"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, -12 )
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use_collision = true
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width = 4.0
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height = 0.2
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depth = 10.0
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material = SubResource( 36 )
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[node name="ramp" type="CSGBox" parent="Platforms"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.4, -22 )
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use_collision = true
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width = 4.0
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height = 1.0
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depth = 10.0
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material = SubResource( 36 )
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[node name="lift" type="Spatial" parent="Platforms"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.4, -30 )
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[node name="platform" type="CSGBox" parent="Platforms/lift"]
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use_collision = true
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width = 4.0
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height = 1.0
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depth = 4.0
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material = SubResource( 36 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Platforms/lift/platform"]
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autoplay = "move"
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anims/move = SubResource( 37 )
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[node name="lego" type="StaticBody" parent="Platforms"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5, -1.9, -8 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="CollisionShape" type="CollisionShape" parent="Platforms/lego"]
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shape = SubResource( 20 )
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[node name="MeshInstance" type="MeshInstance" parent="Platforms/lego"]
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mesh = SubResource( 21 )
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material/0 = SubResource( 22 )
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[node name="CSGPolygon" type="CSGPolygon" parent="Platforms"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1, -12 )
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use_collision = true
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2024-04-20 15:13:54 +00:00
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polygon = PoolVector2Array( 3, -4, 3, 1, 4.15364, 1.29316, 4, -4 )
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2024-04-20 12:31:34 +00:00
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mode = 1
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spin_degrees = 360.0
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spin_sides = 16
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material = SubResource( 36 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 5, 0 )
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light_energy = 0.65
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 24 )
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2024-04-20 13:17:53 +00:00
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2024-04-20 14:16:44 +00:00
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource( 3 )
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[node name="AudioStreamPlayer3D2" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource( 8 )
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[node name="TriggerOnReady" type="Node" parent="."]
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script = ExtResource( 6 )
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action = NodePath("../ActionList")
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[node name="ActionList" type="Node" parent="."]
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script = ExtResource( 7 )
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[node name="PlaySound" type="Node" parent="ActionList"]
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script = ExtResource( 1 )
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audioStreamPlayer = NodePath("../../AudioStreamPlayer3D")
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[node name="PlaySound2" type="Node" parent="ActionList"]
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2024-04-20 13:17:53 +00:00
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script = ExtResource( 1 )
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2024-04-20 14:16:44 +00:00
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audioStreamPlayer = NodePath("../../AudioStreamPlayer3D2")
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