Fix script folder name

This commit is contained in:
Matteo Tietz 2024-04-20 17:17:19 +02:00
parent 480a71a54d
commit a0dc4f3f6d
3 changed files with 21 additions and 11 deletions

View File

@ -1,13 +1,13 @@
[gd_scene load_steps=39 format=2]
[ext_resource path="res://Scripts/Library/Actions/PlaySound.gd" type="Script" id=1]
[ext_resource path="res://scripts/Library/Actions/PlaySound.gd" type="Script" id=1]
[ext_resource path="res://3d_platforma/golden_bay_512.hdr" type="Texture" id=2]
[ext_resource path="res://Scripts/Library/Actions/Snare Admiral 2.wav" type="AudioStream" id=3]
[ext_resource path="res://scripts/Library/Actions/Snare Admiral 2.wav" type="AudioStream" id=3]
[ext_resource path="res://3d_platforma/sqare_norm.png" type="Texture" id=4]
[ext_resource path="res://3d_platforma/texture_08.png" type="Texture" id=5]
[ext_resource path="res://Scripts/Library/Actions/TriggerOnReady.gd" type="Script" id=6]
[ext_resource path="res://Scripts/Library/Actions/ActionList.gd" type="Script" id=7]
[ext_resource path="res://Scripts/Library/Actions/SFX BlackTiger.wav" type="AudioStream" id=8]
[ext_resource path="res://scripts/Library/Actions/TriggerOnReady.gd" type="Script" id=6]
[ext_resource path="res://scripts/Library/Actions/ActionList.gd" type="Script" id=7]
[ext_resource path="res://scripts/Library/Actions/SFX BlackTiger.wav" type="AudioStream" id=8]
[sub_resource type="CubeMesh" id=1]

View File

@ -12,32 +12,32 @@ _global_script_classes=[ {
"base": "Node",
"class": "Action",
"language": "GDScript",
"path": "res://Scripts/Library/Actions/Action.gd"
"path": "res://scripts/Library/Actions/Action.gd"
}, {
"base": "Action",
"class": "ActionList",
"language": "GDScript",
"path": "res://Scripts/Library/Actions/ActionList.gd"
"path": "res://scripts/Library/Actions/ActionList.gd"
}, {
"base": "Node",
"class": "MusicChangedSlowAction",
"language": "GDScript",
"path": "res://Scripts/OnMusicChangedSlowTrigger.gd"
"path": "res://scripts/OnMusicChangedSlowTrigger.gd"
}, {
"base": "Action",
"class": "PlaySound",
"language": "GDScript",
"path": "res://Scripts/Library/Actions/PlaySound.gd"
"path": "res://scripts/Library/Actions/PlaySound.gd"
}, {
"base": "Node",
"class": "TriggerBase",
"language": "GDScript",
"path": "res://Scripts/Library/Actions/TriggerBase.gd"
"path": "res://scripts/Library/Actions/TriggerBase.gd"
}, {
"base": "TriggerBase",
"class": "TriggerOnReady",
"language": "GDScript",
"path": "res://Scripts/Library/Actions/TriggerOnReady.gd"
"path": "res://scripts/Library/Actions/TriggerOnReady.gd"
} ]
_global_script_class_icons={
"Action": "",
@ -54,6 +54,10 @@ config/name="first_anniversary_godot_jam"
run/main_scene="res://3d_platforma/Level.tscn"
config/icon="res://icon.png"
[autoload]
MusicSingleton="*res://scripts/MusicSingleton.gd"
[display]
window/size/width=480

View File

@ -0,0 +1,6 @@
extends TriggerBase
export var collision_area
func _ready():
pass # Replace with function body.