111 lines
4.0 KiB
Markdown
111 lines
4.0 KiB
Markdown
# Changelog
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All notable changes to Frame of Mind since commit `c75348845a5136379ce9ab09d2ff64b7bec90f12`.
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## [Unreleased]
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### Features
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- New interactable system with action prompts that can play scenes
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- Added new interactables to youth room with repositioned layout
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- Interactable prompts now update dynamically based on collected state (shows \"read again\" after collection)
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- Type-safe interactive handling for player
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- Room loading system implementation
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- Basic room start logic
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- Room play functionality
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### Fixes
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#### Interactables & Positioning
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- Small improvements to positioning
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- Sorting function was not according to spec
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#### Save System
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- Save game parsing failure no longer crashes the game
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- Save game directory creation on first load
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- Fixed race condition with settings initialization
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- New save game only creates once (reduced from multiple duplicates)
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- Save game picker layout improvements
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#### UI & Menus
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- Fixed markdown not loading nonexistent resources
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- Markdown now uses application theme
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- Fixed masking on loading indicator
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- Fixed loading spinner animation states
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- Fixed screenshot size (was 261, corrected to 216 height)
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- Nav UI in accessibility settings is now accessible again
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- Card picker input propagation fixed
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- Card picker now closes properly
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- Cards now derived from prefab scene
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- Text updates now forced to deferred
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- Skip buttons work via mouse
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- Cardboard can now be clicked and opened
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#### Player & Controls
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- Player crouching on leaving bed fixed
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- Line renderer errors due to zero magnitude axis fixed
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- Climb volume now automatically crouches the player
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- Player raising and crouching stabilized
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- Removed annoying half-second wait
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- Player controller cleanup
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#### Rooms & Scenes
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- Theme files reconstructed
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- Regenerated missing UIDs in theme files
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- Resaved various scenes to fix UIDs
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- Removed forced preload of all 3 base rooms
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- Fixed various path and hierarchy issues in youth room
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- Viewport children no longer break
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- Found and fixed many broken/orphaned viewports in youth room
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- Main scene is no longer a Control (fixed input issues)
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- Removed broken LightmapGI node that was causing scene to be dirtied on every load
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#### Story & Playables
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- Story playables no longer destroy their own serialized text
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- Reinstated accidentally deleted paragraph length data
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- Fixed Draven/Draeven naming inconsistencies
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- Manual scroll enable on Draven and Voice fixed
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- Story playables now control their own canvas layer visibility
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- Board now correctly identifies itself
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#### Code Quality
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- Fixed hardcoded localization load (en) removed from scene player
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- Fixed settings panel refactoring path
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- Fixed shadowing issues in card-board
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- Fixed syntax errors
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- Removed all warnings
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- Fixed untyped variables throughout codebase
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- Fixed unknown fields issues
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### Refactored
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- New interactable system replaces old interactive_sprite.gd system
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- Interactable now has separate `_update_caption()` and `_update_prompt()` methods
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- Renamed `collectable.gd` to `interactive_sprite.gd`
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- Moved various embedded scripts to their own `.gd` files
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- Focus system refactored
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- Removed deprecated sequencing calls
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- Removed deprecated signals and `is_board`
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- Stage system refactored, dead code cleared
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- Collectable logic refactored
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- Renamed `SaveGameHandle` to `SaveGameList`
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- Renamed `scnees` folder to `scenes`
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- Menu animations moved to tweens/subscenes
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- Better inheritance and render order for mementos
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- New direct interactable system
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### Changed
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- Replaced all bare `print()` statements with `print_debug()`
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- Game window set to 1600x900 for better testing/debugging
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- Explicit search index layout
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- Main scene changed from Control to different node type
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### Tests
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- Added player tests for crouching and raiser functionality
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- Raiser now uses AnimatableBody3D
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### Chores
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- Generated missing .import files
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- Added IDE configuration files
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- Fixed button/Button filename case issues
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- Cleaned up project structure
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- Updated .gitignore files
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