frame-of-mind/src/logic-scenes/main menu/pause_menu.gd

27 lines
954 B
GDScript

class_name PauseManu extends PanelContainer
@onready var resume_button = %ResumeButton
@onready var to_menu_button = %ToMenuButton
@onready var to_settings_button = %ToSettingsButton
@onready var to_desktop_button = %ToDesktopButton
@onready var helpline_button = %FindHelplineButton
@onready var skip_story_button = %SkipStoryButton
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
resume_button.pressed.connect(owner.toggle_pause_menu)
to_menu_button.pressed.connect(_process)
to_desktop_button.pressed.connect(func(): get_tree().quit())
to_settings_button.pressed.connect(_process)
helpline_button.pressed.connect(func(): OS.shell_open("https://findahelpline.com/"))
skip_story_button.pressed.connect(_process)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_help_pressed():
OS.shell_open("https://findahelpline.com/")