class_name PauseManu extends PanelContainer @onready var resume_button = %ResumeButton @onready var to_menu_button = %ToMenuButton @onready var to_settings_button = %ToSettingsButton @onready var to_desktop_button = %ToDesktopButton @onready var helpline_button = %FindHelplineButton @onready var skip_story_button = %SkipStoryButton # Called when the node enters the scene tree for the first time. func _ready() -> void: resume_button.pressed.connect(owner.toggle_pause_menu) to_menu_button.pressed.connect(_process) to_desktop_button.pressed.connect(func(): get_tree().quit()) to_settings_button.pressed.connect(_process) helpline_button.pressed.connect(func(): OS.shell_open("https://findahelpline.com/")) skip_story_button.pressed.connect(_process) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_help_pressed(): OS.shell_open("https://findahelpline.com/")