frame-of-mind/src/base-environments/youth_room/shaders/glass.tres

49 lines
2.2 KiB
Plaintext

[gd_resource type="VisualShader" format=3 uid="uid://bcuduhlnij5mc"]
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_pq5me"]
default_input_values = [0, 1.0, 1, 3.0]
operator = 5
[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_2mt73"]
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_tiy0o"]
parameter_name = "glass_tint"
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_bh66u"]
parameter_name = "lightcolor"
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_r112a"]
input_name = "uv"
[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_al2rv"]
[sub_resource type="VisualShaderNodeFresnel" id="VisualShaderNodeFresnel_jji7r"]
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_l4vls"]
operator = 2
[sub_resource type="VisualShaderNodeColorOp" id="VisualShaderNodeColorOp_kvrdk"]
operator = 8
[resource]
modes/blend = 1
nodes/fragment/2/node = SubResource("VisualShaderNodeFloatConstant_2mt73")
nodes/fragment/2/position = Vector2(40, 260)
nodes/fragment/3/node = SubResource("VisualShaderNodeColorParameter_tiy0o")
nodes/fragment/3/position = Vector2(-280, 120)
nodes/fragment/4/node = SubResource("VisualShaderNodeColorParameter_bh66u")
nodes/fragment/4/position = Vector2(-680, 280)
nodes/fragment/5/node = SubResource("VisualShaderNodeInput_r112a")
nodes/fragment/5/position = Vector2(-960, 660)
nodes/fragment/6/node = SubResource("VisualShaderNodeVectorDecompose_al2rv")
nodes/fragment/6/position = Vector2(-620, 660)
nodes/fragment/7/node = SubResource("VisualShaderNodeFresnel_jji7r")
nodes/fragment/7/position = Vector2(-620, 460)
nodes/fragment/8/node = SubResource("VisualShaderNodeVectorOp_l4vls")
nodes/fragment/8/position = Vector2(-180, 380)
nodes/fragment/9/node = SubResource("VisualShaderNodeColorOp_kvrdk")
nodes/fragment/9/position = Vector2(40, 360)
nodes/fragment/11/node = SubResource("VisualShaderNodeFloatOp_pq5me")
nodes/fragment/11/position = Vector2(-380, 640)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 3, 3, 0, 0, 0, 5, 0, 6, 0, 4, 0, 8, 0, 7, 0, 8, 1, 6, 1, 11, 0, 9, 0, 0, 5, 8, 0, 9, 1, 11, 0, 9, 0)