[gd_resource type="VisualShader" format=3 uid="uid://bcuduhlnij5mc"] [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_pq5me"] default_input_values = [0, 1.0, 1, 3.0] operator = 5 [sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_2mt73"] [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_tiy0o"] parameter_name = "glass_tint" [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_bh66u"] parameter_name = "lightcolor" [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_r112a"] input_name = "uv" [sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_al2rv"] [sub_resource type="VisualShaderNodeFresnel" id="VisualShaderNodeFresnel_jji7r"] [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_l4vls"] operator = 2 [sub_resource type="VisualShaderNodeColorOp" id="VisualShaderNodeColorOp_kvrdk"] operator = 8 [resource] modes/blend = 1 nodes/fragment/2/node = SubResource("VisualShaderNodeFloatConstant_2mt73") nodes/fragment/2/position = Vector2(40, 260) nodes/fragment/3/node = SubResource("VisualShaderNodeColorParameter_tiy0o") nodes/fragment/3/position = Vector2(-280, 120) nodes/fragment/4/node = SubResource("VisualShaderNodeColorParameter_bh66u") nodes/fragment/4/position = Vector2(-680, 280) nodes/fragment/5/node = SubResource("VisualShaderNodeInput_r112a") nodes/fragment/5/position = Vector2(-960, 660) nodes/fragment/6/node = SubResource("VisualShaderNodeVectorDecompose_al2rv") nodes/fragment/6/position = Vector2(-620, 660) nodes/fragment/7/node = SubResource("VisualShaderNodeFresnel_jji7r") nodes/fragment/7/position = Vector2(-620, 460) nodes/fragment/8/node = SubResource("VisualShaderNodeVectorOp_l4vls") nodes/fragment/8/position = Vector2(-180, 380) nodes/fragment/9/node = SubResource("VisualShaderNodeColorOp_kvrdk") nodes/fragment/9/position = Vector2(40, 360) nodes/fragment/11/node = SubResource("VisualShaderNodeFloatOp_pq5me") nodes/fragment/11/position = Vector2(-380, 640) nodes/fragment/connections = PackedInt32Array(2, 0, 0, 3, 3, 0, 0, 0, 5, 0, 6, 0, 4, 0, 8, 0, 7, 0, 8, 1, 6, 1, 11, 0, 9, 0, 0, 5, 8, 0, 9, 1, 11, 0, 9, 0)