frame-of-mind/src/ui/loading/anim_loading_game.tres

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[gd_resource type="Animation" format=3 uid="uid://duec6i017lil8"]
[resource]
resource_name = "loading_game"
length = 2.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CanvasLayer/mask:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.166667, 1.76667),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CanvasLayer/mask:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.0333333, 1.76667, 2),
"transitions": PackedFloat32Array(0.406126, 1, 1),
"update": 0,
"values": [1.5708, 0.261799, 0.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("CanvasLayer/mask/frame/deco:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.0333368, 1.76667, 2),
"transitions": PackedFloat32Array(0.406126, 1, 1),
"update": 0,
"values": [-1.5708, -0.261799, 0.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("CanvasLayer/mask/frame/deco:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.366667, 1.66667),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("CanvasLayer/LoadingLabel:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("CanvasLayer/LoadingLabel:modulate")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0.06666672, 1.1666666),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}