[gd_resource type="Animation" format=3 uid="uid://duec6i017lil8"] [resource] resource_name = "loading_game" length = 2.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("CanvasLayer/mask:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.166667, 1.76667), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("CanvasLayer/mask:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.0333333, 1.76667, 2), "transitions": PackedFloat32Array(0.406126, 1, 1), "update": 0, "values": [1.5708, 0.261799, 0.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("CanvasLayer/mask/frame/deco:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.0333368, 1.76667, 2), "transitions": PackedFloat32Array(0.406126, 1, 1), "update": 0, "values": [-1.5708, -0.261799, 0.0] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("CanvasLayer/mask/frame/deco:modulate") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.366667, 1.66667), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0), Color(1, 1, 1, 1)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("CanvasLayer/LoadingLabel:visible") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("CanvasLayer/LoadingLabel:modulate") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0.06666672, 1.1666666), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)] }