frame-of-mind/src/ui/menu_main/privacy_settings.gd

50 lines
1.2 KiB
GDScript

extends VBoxContainer
signal leave_stage
var has_stage:bool = false:
set(stage):
has_stage = stage
if is_node_ready():
if has_stage:
steam_optout.grab_focus()
var current_music_decay:float = 0
@onready var steam_optout: CheckBox = %OptOutSteam
@onready var obscurify_logs: CheckBox = %ObscurifyLogs
func _process(delta: float) -> void:
if current_music_decay > 0:
current_music_decay -= delta
if current_music_decay < 0:
%MusicMixer.play("blend_out")
func _ready() -> void:
update_ui_from_state()
%ResetStats.pressed.connect(reset_all_stats)
%ResetButton.pressed.connect(_on_reset_button_pressed)
%SaveButton.pressed.connect(_on_exit_button_pressed)
func _on_reset_button_pressed():
steam_optout.button_pressed = false
obscurify_logs.button_pressed = true
func update_ui_from_state():
steam_optout.button_pressed = State.disconnect_steam
obscurify_logs.button_pressed = State.obscure_logs
func _on_exit_button_pressed() -> void:
leave_stage.emit()
State.save_settings()
State.leave_stage(self)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("ui_cancel") and has_stage:
State.leave_stage(self)
func reset_all_stats():
Steam.resetAllStats(true)